Rust Player Stats
Live UTC 33,246 playing

Online 103.1.214.42:28025 checked 9m ago

Redline

moddedcarbonpve
Players now0
Slots30
Full0%
7-day average0peak –
Rank#15,341top 69%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 30 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps111
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:20 UTC26d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Redline online, and how reliable is it?

Online now, Redline is up. About 7 days ago is when it restarted, judging by its reported uptime. 99% of the time over the last 7 full days, which is 167 of 168 hours up. The first record Rust Player Stats has of it is 30 September 2026.

Does Redline run smoothly?

111 server fps on average over 48 hours, and never under 95. Buildings, deployables and everything else in the world pushed the entity count to 69,963. 3,456 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is Redline on?

On Windows, Redline runs Rust network protocol 2634 and build 166601. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Redline located?

There is no region published on Redline. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 103.1.214.42:28025.

Lists and filters

What do the server tags on Redline mean?

Tags published by Redline and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp30 (Max players): It holds 30 slots; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs166601 (Build): The game build here is 166601; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^p (PvE): No player fights: the world is the danger; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Redline?

These Rust Player Stats lists take Redline: Modded Rust servers, live and Best Rust PvE servers (2026). These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

Which map is running on Redline?

The procedural map on Redline is size 3,500, generated by the game from seed 648252. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on Redline?

No gather rate appears in the name of Redline. The cap is 8 players per group, the game's default. pve, no player-versus-player fighting. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Carbon. VAC is on, so Valve's anti-cheat is watching.

Population

How full is Redline right now?

0 of 30 slots are filled on Redline right now. The seven-day average for this server is 0 players.

Where does Redline sit in the rankings?

Ranked #15,341 on seven-day player hours, Redline is in the top 69% of all ranked servers.

Wipe timing

What is the wipe schedule on Redline?

The rhythm of Redline's wipes cannot be told yet, because not enough are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 26 days 21 hours ago is when its current world was made.

What does wipe day look like on Redline?

At their busiest, its recent wipes drew 3 players on average. 25 hours after the wipe, the crowd peaked on the latest wipe.

Joining the server

How do I join Redline?

Press F1 in Rust, bring up the console and enter client.connect 103.1.214.42:28025. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp30,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166601,ts8

Game

gmrust
Game mode Rust survival as standard.
mp30
Max players It holds 30 slots.
ts8
Group limit The default 8 per team applies here.
v2634
Protocol Game protocol 2634: join only if your game matches that version.
cs166601
Build The game build here is 166601.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Gameplay

^p
PvE No player fights: the world is the danger.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.