Rust Player Stats
Live UTC 71,386 playing

Online 103.91.210.26:20039 checked 11m ago

kxmc-test

monthly wipes moddedcarbonsoftcore
Players now0
Slots150
Full0%
7-day average0peak 1
Rank#5,884top 26%
Last wipe6d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 150 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps173
average over 48 hours; 60 or more is smooth
Standingtop 26%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 7d 21h The force wipe · high confidence

usual gap9.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 3.5

Coming wipes

  1. 7d 21hThu 5 Nov, 19:00 UTCFW
  2. 35d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 08:44 UTC6d ago 1 – running 0
Wed 21 Oct, 11:33 UTC7d ago 1 – 0.9 days 1
Mon 5 Oct, 12:10 UTC23d ago 2 halved by day 4 16 days 0
Thu 1 Oct, 21:15 UTC FW27d ago 2 held half 3.6 days 0
Tue 15 Sep, 13:00 UTC43d ago 2 halved by day 3 16.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is kxmc-test online, and how reliable is it?

Online now, kxmc-test is up. The reported uptime puts the last restart at roughly 17 hours ago. The last 7 full days put it at 168 of 168 hours up, 100% uptime. Rust Player Stats logged it for the first time on 13 September 2026.

Does kxmc-test run smoothly?

173 server fps on average over 48 hours, and never under 65. Buildings, deployables and everything else in the world pushed the entity count to 119,168. The memory ceiling was 3,920 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is kxmc-test on?

Windows carries Rust network protocol 2635 and build 168909 at kxmc-test. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is kxmc-test located?

Nothing on kxmc-test states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 103.91.210.26:20039.

Server tags

What do the server tags on kxmc-test mean?

The game's server browser reads these tags from kxmc-test: gmrust (Game mode): Rust survival as standard; mp150 (Max players): Slot count: 150; ts20 (Group limit): No more than 20 to a team; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe is the monthly wipe here; ^s (Softcore): On this server you keep some of your inventory when you die, which makes it the softer Facepunch mode; ^c (Creative): Creative sandbox: skip gathering and build whatever you want; ^k (Build server): Base design and practice are the focus; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include kxmc-test?

These Rust Player Stats lists take kxmc-test: Modded Rust servers, live, Build and creative servers, live and Rust creative servers, live. Searching the server list with these filters returns it: Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Rules and settings

Which map is running on kxmc-test?

Size 4,500, seed 1274876: that is the procedural map kxmc-test runs, generated by the game. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on kxmc-test?

No gather rate appears in the name of kxmc-test. You can group up to 20 players. It plays as softcore, You keep some loot on Facepunch's easier mode. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. Carbon plugins are running. Anti-cheat is on: VAC.

Live counts

What is the population on kxmc-test at the moment?

Out of 150 slots, 0 are taken on kxmc-test at this moment. Seven days back gives an average of 0 players and a peak of 1.

Where does kxmc-test sit in the rankings?

Ranked #5,884 on seven-day player hours, kxmc-test is in the top 26% of all ranked servers.

Wipe days

What is the wipe schedule on kxmc-test?

The force wipe is the only wipe for kxmc-test, once a month. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 6 days 8 hours ago, its current world was made. Its tags carry a monthly wipe schedule.

What does wipe day look like on kxmc-test?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. By day 3.5, it had fallen below half when it didn't hold.

How to join

How do I join kxmc-test?

Press F1 in Rust, bring up the console and enter client.connect 103.91.210.26:20039. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^m,^s,^c,^k,gmrust,cs168909,ts20

Game

gmrust
Game mode Rust survival as standard.
mp150
Max players Slot count: 150.
ts20
Group limit No more than 20 to a team.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe is the monthly wipe here.

Difficulty

^s
Softcore On this server you keep some of your inventory when you die, which makes it the softer Facepunch mode.

Gameplay

^c
Creative Creative sandbox: skip gathering and build whatever you want.
^k
Build server Base design and practice are the focus.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.