Rust Player Stats
Live UTC 63,058 playing

Online NA 104.129.132.19:28109 checked 9m ago

Naval Deep Sea 1

quad monthly wipes vanillamoddedoxide
Players now0
Slots120
Full0%
7-day average0peak 1
Rank#15,115top 68% · #1479 in NA
Last wipe24d agomonthly schedule
Next wipe6d 18hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 120 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps5
average over 48 hours; 60 or more is smooth
Standingtop 68%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75101:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

FitnessServer performance

0246801:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 79% in NA, and #605 of the quad servers (top 73%). Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 6d 18h The force wipe · high confidence

usual gap0.8 daysbetween real wipes
wipe-day peak1players, last three wipes

Coming wipes

  1. 6d 18hThu 5 Nov, 19:00 UTCFW
  2. 34d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:48 UTC24d ago 1 – running 0
Sun 4 Oct, 04:55 UTC25d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Naval Deep Sea 1 online, and how reliable is it?

Online now, Naval Deep Sea 1 is up. Going by the uptime it reports, the last restart came about 7 days 2 hours ago. 143 of 168 hours were up over the last 7 full days, 85% of the time. The first record Rust Player Stats has of it is 13 September 2026.

Does Naval Deep Sea 1 run smoothly?

The last 48 hours average out at 5 server fps; it never dropped below 5. Up to 129,712 entities sat in the world, buildings and deployables included. Memory use reached 4,856 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Naval Deep Sea 1 on?

On Linux, Naval Deep Sea 1 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is Naval Deep Sea 1 located?

Naval Deep Sea 1 gives North America as its location, with the NA tag. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 104.129.132.19:28109.

Lists and filters

What do the server tags on Naval Deep Sea 1 mean?

The game's server browser reads these tags from Naval Deep Sea 1: gmrust (Game mode): Survival, standard Rust style; mp120 (Max players): The cap is 120 slots; ts4 (Group limit): No more than 4 to a team; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^m (Monthly): The wipe comes once a month, with the force wipe from Facepunch; ^v (Vanilla): The game as shipped by Facepunch, with rates, kits and rules untouched; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; NA (North America): North America is where the browser lists it. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Naval Deep Sea 1?

You will find Naval Deep Sea 1 on the following Rust Player Stats lists: Modded Rust servers, live and North America Rust servers. Searching the server list with these filters returns it: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Rules and settings

Which map is running on Naval Deep Sea 1?

Size 4,800, seed 1017058979: that is the procedural map Naval Deep Sea 1 runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map. Its map is called Procedural.

What are the rules and settings on Naval Deep Sea 1?

The name of Naval Deep Sea 1 does not say what the gather rate is. A group holds 4 players at most (quad). survival, gather, build, raid: the standard game. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. Its self-description is vanilla: the game as shipped by Facepunch, with rates, kits and rules untouched. VAC is on, so Valve's anti-cheat is watching.

Live counts

What is the population on Naval Deep Sea 1 at the moment?

0 of 120 slots are filled on Naval Deep Sea 1 right now. Averaged across seven days: 0 players. The high point: 1. It drew its biggest crowd of the last 48 hours at 14:00 UTC: 0 players on average.

Where does Naval Deep Sea 1 sit in the rankings?

Over the last seven days Naval Deep Sea 1 has logged enough player hours for #15,115, which puts it in the top 68% of ranked servers and at #1,479 in North America. Among servers in the quad group, it ranks #605.

Wipe schedule

What is the wipe schedule on Naval Deep Sea 1?

Once a month, Naval Deep Sea 1 wipes with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 24 days 23 hours ago is when its current world was made. A monthly wipe schedule is published in its tags.

What does wipe day look like on Naval Deep Sea 1?

At their busiest, its recent wipes drew 1 players on average. 8 hours after the wipe, the crowd peaked on the latest wipe.

How to join

How do I join Naval Deep Sea 1?

In the Rust console (F1) type client.connect 104.129.132.19:28109. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp120,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp120
Max players The cap is 120 slots.
ts4
Group limit No more than 4 to a team.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The wipe comes once a month, with the force wipe from Facepunch.

Difficulty

^v
Vanilla The game as shipped by Facepunch, with rates, kits and rules untouched.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Region

NA
North America North America is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.