Online NA 104.129.132.227:30015 checked 7m ago
Jitters Test Server
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.
FixturesWipe schedule
from its schedule tagNext wipeWednesday 4 November, 10:20 UTCin 5d 13h Its weekly schedule tag · low confidence
Coming wipes
- 5d 13hWed 4 Nov, 10:20 UTC
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 12d 13hWed 11 Nov, 10:20 UTC
- 19d 13hWed 18 Nov, 10:20 UTC
- 26d 13hWed 25 Nov, 10:20 UTC
- 33d 13hWed 2 Dec, 10:20 UTC
- 34d 22hThu 3 Dec, 19:00 UTCFW
- 40d 13hWed 9 Dec, 10:20 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:20 UTC15d ago | 1 | – | running | 0 |
| Thu 8 Oct, 10:56 UTC21d ago | 1 | halved by day 2 | 6 days | 0 |
| Wed 30 Sep, 22:46 UTC28d ago | 3 | halved by day 3 | 7.5 days | 0 |
| Sun 27 Sep, 23:42 UTC31d ago | 2 | held half | 3 days | 1 |
| Sun 27 Sep, 17:39 UTC32d ago | 2 | – | 0.3 days | 1 |
| Sat 26 Sep, 20:43 UTC32d ago | 2 | – | 0.9 days | 0 |
| Fri 25 Sep, 12:51 UTC34d ago | 4 | – | 1.3 days | 0 |
| Thu 24 Sep, 16:28 UTC35d ago | 4 | – | 0.8 days | 0 |
| Thu 24 Sep, 09:50 UTC35d ago | 4 | – | 0.3 days | 1 |
| Thu 24 Sep, 00:14 UTC35d ago | 4 | – | 0.4 days | 2 |
| Tue 22 Sep, 21:05 UTC36d ago | 3 | – | 1.1 days | 0 |
| Tue 22 Sep, 11:26 UTC37d ago | 3 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is Jitters Test Server online, and how reliable is it?
Online now, Jitters Test Server is up. The reported uptime puts the last restart at roughly 13 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. Rust Player Stats logged it for the first time on 13 September 2026.
Does Jitters Test Server run smoothly?
Averaging 60 server fps across the last 48 hours, it held a floor of 58. Up to 93,000 entities sat in the world, buildings and deployables included. 2,624 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is Jitters Test Server on?
Linux carries Rust network protocol 2635 and build 169621 at Jitters Test Server. To get in, your game needs the same protocol; Steam handles the update.
Where is Jitters Test Server located?
The NA tag on Jitters Test Server puts it in North America. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 104.129.132.227:30015 is the address.
Lists and filters
What do the server tags on Jitters Test Server mean?
gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): The cap is 10 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs169621 (Build): It runs game build 169621; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^w (Weekly): It wipes weekly; ^p (PvE): No player fights: the world is the danger; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): The plugin framework is Carbon; NA (North America): North America is where the browser lists it are the tags Jitters Test Server publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Jitters Test Server?
These Rust Player Stats lists take Jitters Test Server: Modded Rust servers, live, Best Rust PvE servers (2026) and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Rules and settings
Which map is running on Jitters Test Server?
The procedural map on Jitters Test Server is size 3,500, generated by the game from seed 2244. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on Jitters Test Server?
No gather rate appears in the name of Jitters Test Server. Groups top out at 8 players, the default for the game. other players are not fought: that is the pve game mode. Plugins or settings change the game, so the server browser lists it as Modded. Carbon plugins are running. Anti-cheat is on: VAC.
Population
What is the population on Jitters Test Server at the moment?
The board shows Jitters Test Server at 0 players, with 10 slots in total. Seven days back gives an average of 0 players and a peak of 2.
Where does Jitters Test Server sit in the rankings?
Jitters Test Server sits at #8,162 for player hours in the past seven days — #1,176 in North America and inside the top 37% of every ranked server.
Wipe timing
What is the wipe schedule on Jitters Test Server?
With so few of Jitters Test Server's wipes logged, its tag is what the prediction goes on, not a confirmed schedule. Due on Wednesday 4 November at 10:20 UTC is its next wipe. 15 days 10 hours ago is when its current world was made. Its tags carry a weekly wipe schedule.
What does wipe day look like on Jitters Test Server?
At their busiest, its recent wipes drew 2 players on average. 23 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. By day 2.5, it had fallen below half when it didn't hold.
Connect
How do I join Jitters Test Server?
Console route: F1 in Rust, then client.connect 104.129.132.227:30015. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2635,^z,^y,^w,NA,^p,gmrust,cs169621,ts8
Game
gmrust
mp10
ts8
v2635
cs169621
ptrak
$r?
Wipe schedule
^w
Gameplay
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.