Rust Player Stats
Live UTC 46,970 playing

Offline 104.129.132.27:28070 checked 28d ago

Atlas - 2x Quad Development (Staging)

2x quad vanillamoddedoxide
Players now0
Slots400
Full0%
7-day average0peak –
Rank#16,275top 69%
Last wipe30d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 400 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Atlas - 2x Quad Development (Staging) online, and how reliable is it?

Offline right now, with a last sighting 28 days 9 hours ago: Atlas - 2x Quad Development (Staging). The last 7 full days put it at 0 of 168 hours up, 0% uptime. Rust Player Stats logged it for the first time on 29 September 2026.

Which Rust version is Atlas - 2x Quad Development (Staging) on?

On Linux, Atlas - 2x Quad Development (Staging) runs Rust network protocol 2634 and build 166257. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Atlas - 2x Quad Development (Staging) located?

Nothing on Atlas - 2x Quad Development (Staging) states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 104.129.132.27:28070.

Lists and filters

What do the server tags on Atlas - 2x Quad Development (Staging) mean?

The game's server browser reads these tags from Atlas - 2x Quad Development (Staging): gmvanilla (Game mode): The mode is vanilla survival; mp400 (Max players): The cap is 400 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Your game must be on protocol 2634 to get in; cs166257 (Build): The game build here is 166257; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays; modded (Modded): Modded is its category: plugins or settings change how it plays. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Atlas - 2x Quad Development (Staging)?

You will find Atlas - 2x Quad Development (Staging) on the following Rust Player Stats lists: 2x Rust servers and Modded Rust servers, live. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

Map and rules

Which map is running on Atlas - 2x Quad Development (Staging)?

Atlas - 2x Quad Development (Staging) runs a game-generated procedural map: size 3,850, seed 72357419. You can look at it on RustMaps from this page, since size and seed give the same map. Its map is called Billy Joe's Custom Map.

What are the rules and settings on Atlas - 2x Quad Development (Staging)?

2x gather is what Atlas - 2x Quad Development (Staging) runs, matching its name. The group cap is 4 players (quad). It plays as survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. Oxide plugins are running. The word it uses is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. Anti-cheat is on: VAC.

Live counts

How full is Atlas - 2x Quad Development (Staging) right now?

Down at the moment, Atlas - 2x Quad Development (Staging) was last seen 28 days 9 hours ago.

Where does Atlas - 2x Quad Development (Staging) sit in the rankings?

Player hours over seven days place Atlas - 2x Quad Development (Staging) at #16,275, among the top 69% of ranked servers. It is #643 among quad servers.

Wipe days

What is the wipe schedule on Atlas - 2x Quad Development (Staging)?

To tell its rhythm, more of Atlas - 2x Quad Development (Staging)'s wipes need to be on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 30 days 9 hours ago is when its current world was made.

How to join

How do I join Atlas - 2x Quad Development (Staging)?

Press F1 in Rust, bring up the console and enter client.connect 104.129.132.27:28070. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp400,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts4,^o^z,modded

Game

gmvanilla
Game mode The mode is vanilla survival.
mp400
Max players The cap is 400 slots.
ts4
Group limit The team limit is 4.
v2634
Protocol Your game must be on protocol 2634 to get in.
cs166257
Build The game build here is 166257.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Difficulty

^v
Vanilla No changed rates, kits or rules: it's the game as Facepunch ships it.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category: plugins or settings change how it plays.
modded
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.