Rust Player Stats
Live UTC 50,509 playing

Online NA 104.143.2.107:28015 checked 11m ago

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction

5x biweekly wipes moddedcarbonpve
Players now0
Slots100
Full0%
7-day average0peak –
Rank#15,335top 69% · #1509 in NA
Last wipe13d agobiweekly schedule
Next wipe17hFri 30 Oct, 02:37 UTC
Launch Rust and join

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps5
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

FitnessServer performance

0246810:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeFriday 30 October, 02:37 UTCin 17h Its biweekly schedule tag · low confidence

usual gap3.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 17hFri 30 Oct, 02:37 UTC
  2. 7d 9hThu 5 Nov, 19:00 UTCFW
  3. 14d 17hFri 13 Nov, 02:37 UTC
  4. 28d 17hFri 27 Nov, 02:37 UTC
  5. 35d 9hThu 3 Dec, 19:00 UTCFW
  6. 42d 17hFri 11 Dec, 02:37 UTC

The first 48 hours of its last wipes

Fri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 02:37 UTC13d ago 1 – running 1
Tue 13 Oct, 00:56 UTC16d ago 1 held half 3.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction online, and how reliable is it?

The lights are on at DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: online as you read this. The reported uptime puts the last restart at roughly 12 days 7 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. On 10 October 2026, Rust Player Stats saw it for the first time.

Does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction run smoothly?

5 server fps on average over 48 hours, and never under 5. Buildings, deployables and everything else in the world pushed the entity count to 79,566. 5,370 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction on?

Linux carries Rust network protocol 2634 and build 167781 at DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction located?

The NA tag on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction puts it in North America. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 104.143.2.107:28015 is the address.

Server tags

What do the server tags on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction mean?

The game's server browser reads these tags from DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: gmrust (Game mode): Rust survival as standard; mp100 (Max players): It holds 100 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2634 (Protocol): To join, your game has to run protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): Players don't fight each other here; the world does the killing; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): It uses Carbon for plugins; NA (North America): In the server browser it sits under North America. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

You will find DEADFALL | COMING SOON | 5x PvE Zombies | Under construction on the following Rust Player Stats lists: 5x Rust servers, live and ranked, Modded Rust servers, live, Best Rust PvE servers (2026), Rust servers with zombies and North America Rust servers. Searching the server list with these filters returns it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.

Server rules

Which map is running on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Size 4,500, seed 1337: that is the procedural map DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here. Read the map name off the board: Custom Map.

What are the rules and settings on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

5x gather is what DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs, matching its name. Groups top out at 8 players, the default for the game. It plays as pve, other players are not fought. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Carbon. Anti-cheat is on: VAC.

Player counts

What is the population on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction at the moment?

Out of 100 slots, 0 are taken on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction at this moment. Averaged out across the past week, the count is 0 players.

Where does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction sit in the rankings?

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction sits at #15,335 for player hours in the past seven days — #1,509 in North America and inside the top 69% of every ranked server.

Wipe days

What is the wipe schedule on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

With so few of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction's wipes logged, its tag is what the prediction goes on, not a confirmed schedule. Friday 30 October at 02:37 UTC is when its next wipe is due. 13 days 3 hours ago is when its current world was made. Its tags carry an every-two-weeks wipe schedule.

What does wipe day look like on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

Joining the server

How do I join DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Press F1 in Rust, bring up the console and enter client.connect 104.143.2.107:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival as standard.
mp100
Max players It holds 100 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2634
Protocol To join, your game has to run protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE Players don't fight each other here; the world does the killing.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon It uses Carbon for plugins.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.