Online 104.159.135.138:28015 checked 13m ago
HellZone, Inc.
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 21:00 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is HellZone, Inc. online, and how reliable is it?
The lights are on at HellZone, Inc.: online as you read this. Going by the uptime it reports, the last restart came about 2 days 8 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. Rust Player Stats logged it for the first time on 13 September 2026.
Does HellZone, Inc. run smoothly?
The last 48 hours average out at 115 server fps; it never dropped below 90. Up to 208,076 entities sat in the world, buildings and deployables included. The memory ceiling was 5,313 MB. What players feel as lag is low fps paired with an entity count on the rise.
Which Rust version is HellZone, Inc. on?
Linux carries Rust network protocol 2635 and build 168909 at HellZone, Inc.. To get in, your game needs the same protocol; Steam handles the update.
Where is HellZone, Inc. located?
No region is published by HellZone, Inc.. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 104.159.135.138:28015 is the address.
Server tags
What do the server tags on HellZone, Inc. mean?
Tags published by HellZone, Inc. and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp50 (Max players): It holds 50 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^p (PvE): No player fights: the world is the danger; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include HellZone, Inc.?
The Rust Player Stats lists that include HellZone, Inc. are: Modded Rust servers, live and Best Rust PvE servers (2026). Searching the server list with these filters returns it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
Which map is running on HellZone, Inc.?
The procedural map on HellZone, Inc. is size 6,000, generated by the game from seed 81754. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on HellZone, Inc.?
No gather rate appears in the name of HellZone, Inc.. Up to 8 players to a group, which is the default. It plays as pve, no player-versus-player fighting. Plugins or settings change the game, so the server browser lists it as Modded. Carbon plugins are running. VAC is off, so Valve's anti-cheat is not watching.
Live counts
How full is HellZone, Inc. right now?
Out of 50 slots, 0 are taken on HellZone, Inc. at this moment. Averaged out across the past week, the count is 0 players.
Where does HellZone, Inc. sit in the rankings?
The last seven days put HellZone, Inc. at #15,341 on player hours: top 69% of all ranked servers.
Wipe timing
What is the wipe schedule on HellZone, Inc.?
The record holds too few of HellZone, Inc.'s wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 26 days 9 hours ago is when its current world was made.
What does wipe day look like on HellZone, Inc.?
0 players on average is what its recent wipes drew at their busiest. 0 hours after the wipe, the crowd peaked on the latest wipe.
Joining the server
How do I join HellZone, Inc.?
Console route: F1 in Rust, then client.connect 104.159.135.138:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.