Rust Player Stats
Live UTC 34,317 playing

Online NA 104.238.229.68:29015 checked 8m ago

Naval Deep Sea / Power Trip

quad monthly wipes vanillamoddedoxide
Players now0
Slots100
Full0%
7-day average0peak 1
Rank#9,760top 44% · #1265 in NA
Last wipe24d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps6
average over 48 hours; 60 or more is smooth
Standingtop 44%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75104:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

FitnessServer performance

01020304004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 44% of all ranked servers, top 68% in NA, and #495 of the quad servers (top 59%). Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 7d 15h The force wipe · high confidence

usual gap0.8 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:49 UTC24d ago 0 – running 0
Sun 4 Oct, 04:57 UTC24d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Naval Deep Sea / Power Trip online, and how reliable is it?

Right now Naval Deep Sea / Power Trip is online. The reported uptime puts the last restart at roughly 3 days 3 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. Rust Player Stats logged it for the first time on 13 September 2026.

Does Naval Deep Sea / Power Trip run smoothly?

Averaging 6 server fps across the last 48 hours, it held a floor of 5. Its entity count reached 136,274: buildings, deployables and the rest of the world. Memory use reached 4,260 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is Naval Deep Sea / Power Trip on?

On Linux, Naval Deep Sea / Power Trip runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Naval Deep Sea / Power Trip located?

Its NA tag places Naval Deep Sea / Power Trip in North America. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 104.238.229.68:29015.

Server tags

What do the server tags on Naval Deep Sea / Power Trip mean?

gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): The cap is 100 slots; ts4 (Group limit): Teams cap at 4; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe is the monthly wipe here; ^v (Vanilla): The game as shipped by Facepunch, with rates, kits and rules untouched; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Modded is its category: plugins or settings change how it plays; NA (North America): In the server browser it sits under North America are the tags Naval Deep Sea / Power Trip publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Naval Deep Sea / Power Trip?

The Rust Player Stats lists that include Naval Deep Sea / Power Trip are: Modded Rust servers, live and North America Rust servers. Searching the server list with these filters returns it: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Server rules

Which map is running on Naval Deep Sea / Power Trip?

Naval Deep Sea / Power Trip runs a game-generated procedural map: size 4,800, seed 1425121626. You can look at it on RustMaps from this page, since size and seed give the same map. Read the map name off the board: Procedural.

What are the rules and settings on Naval Deep Sea / Power Trip?

The name of Naval Deep Sea / Power Trip does not say what the gather rate is. quad: groups top out at 4 players. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. Oxide plugins are running. Its self-description is vanilla: the game as shipped by Facepunch, with rates, kits and rules untouched. VAC is on, so Valve's anti-cheat is watching.

Live counts

How full is Naval Deep Sea / Power Trip right now?

Out of 100 slots, 0 are taken on Naval Deep Sea / Power Trip at this moment. The seven-day average sits at 0 players; the peak reached 1. Peak traffic in the last 48 hours landed at 15:00 UTC, averaging 1 players.

Where does Naval Deep Sea / Power Trip sit in the rankings?

In North America it is #1,265, and #9,760 on seven-day player hours, in the top 44% of all ranked servers: Naval Deep Sea / Power Trip. The quad table places it at #495.

Wipe timing

What is the wipe schedule on Naval Deep Sea / Power Trip?

With the force wipe, Naval Deep Sea / Power Trip wipes once a month. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. The world it runs now was made 24 days 2 hours ago. A monthly wipe schedule is published in its tags.

What does wipe day look like on Naval Deep Sea / Power Trip?

0 players on average is what its recent wipes drew at their busiest. 0 hours after the wipe, the crowd peaked on the latest wipe.

Joining the server

How do I join Naval Deep Sea / Power Trip?

Console route: F1 in Rust, then client.connect 104.238.229.68:29015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players The cap is 100 slots.
ts4
Group limit Teams cap at 4.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe is the monthly wipe here.

Difficulty

^v
Vanilla The game as shipped by Facepunch, with rates, kits and rules untouched.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Modded is its category: plugins or settings change how it plays.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.