Rust Player Stats
Live UTC 89,289 playing

Offline 104.28.198.246:28015 checked 12h ago

Staging Dev Server

Players now0
Slots50
Full0%
7-day average0peak 1
Rank#10,116top 46%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list7 of 48 hours
hours it answered in the last two days
Standingtop 46%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
00.250.50.75108:0009:0010:0006:0007:0008:00Wiped Tue 27 Oct, 08:11 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:06 UTC1d ago – – running 0
Tue 27 Oct, 08:11 UTC1d ago – – – 1
Thu 22 Oct, 05:27 UTC6d ago – – 5.1 days 0
Fri 16 Oct, 15:30 UTC12d ago 1 halved by day 1 5.6 days 1
Tue 13 Oct, 18:57 UTC15d ago 1 – 2.9 days 0
Sat 10 Oct, 15:43 UTC18d ago 2 held half 3.1 days 0
Mon 5 Oct, 19:17 UTC23d ago 1 – 4.9 days 1
Wed 30 Sep, 06:26 UTC28d ago 1 held half 5.5 days 1
Tue 29 Sep, 16:25 UTC29d ago 1 – 0.6 days 0
Sat 26 Sep, 13:59 UTC32d ago 0 – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Staging Dev Server online, and how reliable is it?

Staging Dev Server sits offline; 12 hours ago is when it was last seen. The last 7 full days put it at 6 of 168 hours up, 4% uptime. Rust Player Stats logged it for the first time on 17 September 2026.

Which Rust version is Staging Dev Server on?

Windows carries Rust network protocol 2635 and build 169483 at Staging Dev Server. Steam updates your game for you, but the protocol has to match to join.

Where is Staging Dev Server located?

No region is published by Staging Dev Server. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 104.28.198.246:28015 is the address.

Lists and filters

What do the server tags on Staging Dev Server mean?

gmrust (Game mode): Rust survival as standard; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs169483 (Build): Build number: 169483; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one are the tags Staging Dev Server publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Staging Dev Server?

These Rust Player Stats lists take Staging Dev Server: Community servers, ranked live. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Server rules

What are the rules and settings on Staging Dev Server?

Nothing in the name of Staging Dev Server states a gather rate. Groups top out at 8 players, the default for the game. build, gather and raid in the standard game: that is the survival game mode. Fighting and raiding between players is allowed. Community is its server browser category. Anti-cheat is on: VAC.

Population

How full is Staging Dev Server right now?

The board shows Staging Dev Server offline, last seen 12 hours ago. Seven days back gives an average of 0 players and a peak of 1. It drew its biggest crowd of the last 48 hours at 09:00 UTC: 1 players on average.

Where does Staging Dev Server sit in the rankings?

Ranked #10,116 on seven-day player hours, Staging Dev Server is in the top 46% of all ranked servers.

Wipe schedule

What is the wipe schedule on Staging Dev Server?

No next wipe can be predicted for Staging Dev Server, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 27 hours ago, its current world was made.

What does wipe day look like on Staging Dev Server?

The average busiest point of its recent wipes was 1 players. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 1, it had fallen below half when it didn't hold.

Joining the server

How do I join Staging Dev Server?

Press F1 in Rust, bring up the console and enter client.connect 104.28.198.246:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8

Game

gmrust
Game mode Rust survival as standard.
mp50
Max players Slot count: 50.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs169483
Build Build number: 169483.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code There's no region code on this one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.