Rust Player Stats
Live UTC 52,970 playing

Offline 104.28.230.248:28015 checked 1d ago

Staging Dev Server

Players now1
Slots50
Full2%
7-day average1peak 1
Rank#8,057top 36%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now1
2% of the slots taken
7-day average1
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list2 of 48 hours
hours it answered in the last two days
Standingtop 36%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
00.250.50.75117:0018:00Wiped Tue 27 Oct, 17:06 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:06 UTC1d ago – – running 1
Thu 22 Oct, 05:27 UTC7d ago 1 – 5.5 days 0
Sun 18 Oct, 21:41 UTC10d ago 1 halved by day 1 3.3 days 1
Tue 13 Oct, 19:19 UTC15d ago 1 – 5.1 days 0
Mon 5 Oct, 11:06 UTC23d ago 1 halved by day 1 8.3 days 0
Sat 3 Oct, 20:51 UTC25d ago 1 – 1.6 days 0
Mon 28 Sep, 22:17 UTC30d ago 0 – 4.9 days 0
Fri 25 Sep, 21:37 UTC33d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Staging Dev Server online, and how reliable is it?

Staging Dev Server sits offline; 39 hours ago is when it was last seen. 7% of the time over the last 7 full days, which is 11 of 168 hours up. Rust Player Stats logged it for the first time on 19 September 2026.

Which Rust version is Staging Dev Server on?

On Windows, Staging Dev Server runs Rust network protocol 2635 and build 169353. Steam updates your game for you, but the protocol has to match to join.

Where is Staging Dev Server located?

Nothing on Staging Dev Server states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 104.28.230.248:28015 is the address.

Server tags

What do the server tags on Staging Dev Server mean?

gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs169353 (Build): The game build here is 169353; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set are the tags Staging Dev Server publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Staging Dev Server?

The Rust Player Stats lists that include Staging Dev Server are: Community servers, ranked live. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Map and rules

What are the rules and settings on Staging Dev Server?

The name of Staging Dev Server does not say what the gather rate is. The cap is 8 players per group, the game's default. gather, build, raid: the standard game: that is the survival game mode. Fighting and raiding between players is allowed. Community is its server browser category. Anti-cheat is on: VAC.

Player counts

How full is Staging Dev Server right now?

The board shows Staging Dev Server offline, last seen 39 hours ago. Seven days back gives an average of 1 players and a peak of 1. It drew its biggest crowd of the last 48 hours at 18:00 UTC: 1 players on average.

Where does Staging Dev Server sit in the rankings?

The last seven days put Staging Dev Server at #8,057 on player hours: top 36% of all ranked servers.

Wipe schedule

What is the wipe schedule on Staging Dev Server?

There is no next wipe to predict for Staging Dev Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 40 hours ago.

What does wipe day look like on Staging Dev Server?

1 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 2 hours after the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1, it had fallen below half when it didn't hold.

Joining the server

How do I join Staging Dev Server?

Console route: F1 in Rust, then client.connect 104.28.230.248:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169353,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players The cap is 50 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs169353
Build The game build here is 169353.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.