Rust Player Stats
Live UTC 94,650 playing

Offline 104.28.232.201:28015 checked 5d ago

LocalTest

Players now0
Slots5
Full0%
7-day average0peak –
Rank#15,383top 70%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 5 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 70%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct19 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 2 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 12:04 UTC5d ago 0 – running 1
Tue 13 Oct, 12:26 UTC14d ago 1 – 9 days 0
Thu 8 Oct, 14:12 UTC19d ago 1 – 4.9 days 1
Wed 7 Oct, 19:30 UTC19d ago 1 – 0.8 days 1
Fri 2 Oct, 13:27 UTC25d ago 1 – 5.3 days 1
Sun 20 Sep, 15:32 UTC37d ago 1 held half 11.9 days 1
Thu 17 Sep, 07:12 UTC40d ago 1 – 3.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is LocalTest online, and how reliable is it?

LocalTest sits offline; 5 days 5 hours ago is when it was last seen. The last 7 full days put it at 1 of 168 hours up, 1% uptime. The first record Rust Player Stats has of it is 13 September 2026.

Which Rust version is LocalTest on?

Windows carries Rust network protocol 2634 and build 167781 at LocalTest. To get in, your game needs the same protocol; Steam handles the update.

Where is LocalTest located?

No region is published by LocalTest. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 104.28.232.201:28015 is the address.

Tags

What do the server tags on LocalTest mean?

Tags published by LocalTest and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): It holds 5 slots; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): Your game must be on protocol 2634 to get in; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include LocalTest?

You will find LocalTest on the following Rust Player Stats lists: Community servers, ranked live. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

Which map is running on LocalTest?

The game generates the procedural map on LocalTest.

What are the rules and settings on LocalTest?

Nothing in the name of LocalTest states a gather rate. The cap is 8 players per group, the game's default. It plays as survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it listed as Community. Anti-cheat is on: VAC.

Live counts

What is the population on LocalTest at the moment?

The board shows LocalTest offline, last seen 5 days 5 hours ago. Averaged out across the past week, the count is 0 players.

Where does LocalTest sit in the rankings?

Ranked #15,383 on seven-day player hours, LocalTest is in the top 70% of all ranked servers.

Wipe timing

What is the wipe schedule on LocalTest?

There is no next wipe to predict for LocalTest, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 5 days 7 hours ago, its current world was made.

What does wipe day look like on LocalTest?

1 players on average is what its recent wipes drew at their busiest. 2 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Joining the server

How do I join LocalTest?

In the Rust console (F1) type client.connect 104.28.232.201:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp5
Max players It holds 5 slots.
ts8
Group limit The default 8 per team applies here.
v2634
Protocol Your game must be on protocol 2634 to get in.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.