Online 109.195.19.208:29015 checked 14m ago
TruePvE Procedural
By the numbersMatch stats
against its 100 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
ResultsWorld resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 03:30 UTC16h ago | – | – | – | 0 |
| Wed 28 Oct, 03:30 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 03:30 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 03:30 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 03:30 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 03:30 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 16:38 UTC6d ago | – | – | – | 0 |
| Fri 23 Oct, 03:30 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 19:09 UTC7d ago | – | – | – | 0 |
| Thu 22 Oct, 03:30 UTC7d ago | – | – | – | 0 |
| Wed 21 Oct, 03:30 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 03:30 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 03:30 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 03:30 UTC11d ago | – | – | – | 0 |
| Sat 17 Oct, 03:30 UTC12d ago | – | – | – | 0 |
| Fri 16 Oct, 03:26 UTC13d ago | – | – | – | 0 |
| Thu 15 Oct, 03:26 UTC14d ago | – | – | – | 0 |
| Wed 14 Oct, 03:26 UTC15d ago | – | – | – | 0 |
| Tue 13 Oct, 15:27 UTC16d ago | – | – | – | 0 |
| Tue 13 Oct, 03:26 UTC16d ago | – | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is TruePvE Procedural online, and how reliable is it?
Online now, TruePvE Procedural is up. The reported uptime puts the last restart at roughly 14 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. The first record Rust Player Stats has of it is 13 September 2026.
Does TruePvE Procedural run smoothly?
The last 48 hours average out at 10 server fps; it never dropped below 10. Up to 3,198 entities sat in the world, buildings and deployables included. The memory ceiling was 630 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is TruePvE Procedural on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at TruePvE Procedural. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is TruePvE Procedural located?
There is no region published on TruePvE Procedural. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 109.195.19.208:29015 is the address.
Server tags
What do the server tags on TruePvE Procedural mean?
Tags published by TruePvE Procedural and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include TruePvE Procedural?
You will find TruePvE Procedural on the following Rust Player Stats lists: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
Which map is running on TruePvE Procedural?
The procedural map on TruePvE Procedural is size 1,024, generated by the game from seed 1. Same size, same seed, same map, so RustMaps shows it from this page. Its map is called CraggyIsland.
What are the rules and settings on TruePvE Procedural?
The name of TruePvE Procedural does not say what the gather rate is. Groups top out at 8 players, the default for the game. build, gather and raid in the standard game: that is the survival game mode. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.
Live counts
What is the population on TruePvE Procedural at the moment?
Out of 100 slots, 0 are taken on TruePvE Procedural at this moment. Averaged out across the past week, the count is 0 players.
Where does TruePvE Procedural sit in the rankings?
Ranked #15,289 on seven-day player hours, TruePvE Procedural is in the top 69% of all ranked servers.
Wipe timing
What is the wipe schedule on TruePvE Procedural?
None of the resets on TruePvE Procedural count as a wipe, and with a fresh world every few hours, it keeps no wipe schedule.
Connect
How do I join TruePvE Procedural?
Press F1 in Rust, bring up the console and enter client.connect 109.195.19.208:29015. The Launch Rust button here does the same, opening Rust via Steam and connecting you. https://www.truepve.ru/ is where its website lives.
GlossaryServer tags
what each one meansPublished as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
