Rust Player Stats
Live UTC 102,609 playing

Online 109.195.19.208:29015 checked 14m ago

TruePvE Procedural

moddedoxide
Players now0
Slots100
Full0%
7-day average0peak –
Rank#15,289top 69%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps10
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

FitnessServer performance

02.557.51020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

ResultsWorld resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 03:30 UTC16h ago – – – 0
Wed 28 Oct, 03:30 UTC1d ago – – – 0
Tue 27 Oct, 03:30 UTC2d ago – – – 0
Mon 26 Oct, 03:30 UTC3d ago – – – 0
Sun 25 Oct, 03:30 UTC4d ago – – – 0
Sat 24 Oct, 03:30 UTC5d ago – – – 0
Fri 23 Oct, 16:38 UTC6d ago – – – 0
Fri 23 Oct, 03:30 UTC6d ago – – – 0
Thu 22 Oct, 19:09 UTC7d ago – – – 0
Thu 22 Oct, 03:30 UTC7d ago – – – 0
Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is TruePvE Procedural online, and how reliable is it?

Online now, TruePvE Procedural is up. The reported uptime puts the last restart at roughly 14 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. The first record Rust Player Stats has of it is 13 September 2026.

Does TruePvE Procedural run smoothly?

The last 48 hours average out at 10 server fps; it never dropped below 10. Up to 3,198 entities sat in the world, buildings and deployables included. The memory ceiling was 630 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is TruePvE Procedural on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at TruePvE Procedural. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is TruePvE Procedural located?

There is no region published on TruePvE Procedural. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 109.195.19.208:29015 is the address.

Server tags

What do the server tags on TruePvE Procedural mean?

Tags published by TruePvE Procedural and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include TruePvE Procedural?

You will find TruePvE Procedural on the following Rust Player Stats lists: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Map and rules

Which map is running on TruePvE Procedural?

The procedural map on TruePvE Procedural is size 1,024, generated by the game from seed 1. Same size, same seed, same map, so RustMaps shows it from this page. Its map is called CraggyIsland.

What are the rules and settings on TruePvE Procedural?

The name of TruePvE Procedural does not say what the gather rate is. Groups top out at 8 players, the default for the game. build, gather and raid in the standard game: that is the survival game mode. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.

Live counts

What is the population on TruePvE Procedural at the moment?

Out of 100 slots, 0 are taken on TruePvE Procedural at this moment. Averaged out across the past week, the count is 0 players.

Where does TruePvE Procedural sit in the rankings?

Ranked #15,289 on seven-day player hours, TruePvE Procedural is in the top 69% of all ranked servers.

Wipe timing

What is the wipe schedule on TruePvE Procedural?

None of the resets on TruePvE Procedural count as a wipe, and with a fresh world every few hours, it keeps no wipe schedule.

Connect

How do I join TruePvE Procedural?

Press F1 in Rust, bring up the console and enter client.connect 109.195.19.208:29015. The Launch Rust button here does the same, opening Rust via Steam and connecting you. https://www.truepve.ru/ is where its website lives.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp100
Max players It holds 100 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.