Rust Player Stats
Live UTC 102,807 playing

Offline 109.195.21.162:29015 checked 1d ago

Last Night Test [TP|Kits|Events|Bosses]

biweekly wipes moddedoxide
Players now0
Slots100
Full0%
7-day average1peak 1
Rank#10,627top 48%
Last wipe1d agobiweekly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average1
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list4 of 48 hours
hours it answered in the last two days
Server fps98
average over 48 hours; 60 or more is smooth
Standingtop 48%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
00.250.50.75119:0020:0021:0022:00Wiped Tue 27 Oct, 19:00 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

Server fpsWipe
025507510019:0020:0021:0022:00Wiped Tue 27 Oct, 19:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 5 November, 19:00 UTCin 7d 0h The force wipe · high confidence

usual gap26 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 12d 0hTue 10 Nov, 19:00 UTC
  3. 26d 0hTue 24 Nov, 19:00 UTC
  4. 35d 0hThu 3 Dec, 19:00 UTCFW
  5. 40d 0hTue 8 Dec, 19:00 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:00 UTC1d ago – – running 0
Thu 1 Oct, 18:21 UTC FW27d ago 1 halved by day 2 26 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Last Night Test [TP|Kits|Events|Bosses] online, and how reliable is it?

Last Night Test [TP|Kits|Events|Bosses] sits offline; 43 hours ago is when it was last seen. Going by the uptime it reports, the last restart came about 3 hours ago. 2% of the time over the last 7 full days, which is 4 of 168 hours up. On 17 September 2026, Rust Player Stats saw it for the first time.

Does Last Night Test [TP|Kits|Events|Bosses] run smoothly?

Averaging 98 server fps across the last 48 hours, it held a floor of 95. Buildings, deployables and everything else in the world pushed the entity count to 48,078. 1,681 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Last Night Test [TP|Kits|Events|Bosses] on?

On Windows, Last Night Test [TP|Kits|Events|Bosses] runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is Last Night Test [TP|Kits|Events|Bosses] located?

Nothing on Last Night Test [TP|Kits|Events|Bosses] states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 109.195.21.162:29015.

Lists and filters

What do the server tags on Last Night Test [TP|Kits|Events|Bosses] mean?

The game's server browser reads these tags from Last Night Test [TP|Kits|Events|Bosses]: gmrust (Game mode): The standard Rust survival rules apply here; mp100 (Max players): The cap is 100 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^b (Biweekly): The cycle is two weeks per wipe; ^d (Combat training): It's a training ground for aim and PvP, loot included; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Last Night Test [TP|Kits|Events|Bosses]?

The Rust Player Stats lists that include Last Night Test [TP|Kits|Events|Bosses] are: Modded Rust servers, live and Rust aim training servers, ranked live. These filters on the server list bring it up: Type: Modded; Server tag: Biweekly ^b, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Server rules

Which map is running on Last Night Test [TP|Kits|Events|Bosses]?

The procedural map on Last Night Test [TP|Kits|Events|Bosses] is size 3,000, generated by the game from seed 851509239. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on Last Night Test [TP|Kits|Events|Bosses]?

The name of Last Night Test [TP|Kits|Events|Bosses] does not say what the gather rate is. Up to 8 players to a group, which is the default. loot handed out for aim and PvP practice: that is the combat training game mode. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.

Population

What is the population on Last Night Test [TP|Kits|Events|Bosses] at the moment?

The board shows Last Night Test [TP|Kits|Events|Bosses] offline, last seen 43 hours ago. Averaged across seven days: 1 players. The high point: 1. It drew its biggest crowd of the last 48 hours at 21:00 UTC: 1 players on average.

Where does Last Night Test [TP|Kits|Events|Bosses] sit in the rankings?

The last seven days put Last Night Test [TP|Kits|Events|Bosses] at #10,627 on player hours: top 48% of all ranked servers.

Wipe days

What is the wipe schedule on Last Night Test [TP|Kits|Events|Bosses]?

The prediction follows its tag, because too few of Last Night Test [TP|Kits|Events|Bosses]'s wipes are on record to confirm its schedule. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 47 hours ago is when its current world was made. Its tags carry an every-two-weeks wipe schedule.

What does wipe day look like on Last Night Test [TP|Kits|Events|Bosses]?

1 players on average is what its recent wipes drew at their busiest. 37 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 2, it had fallen below half when it didn't hold.

Joining the server

How do I join Last Night Test [TP|Kits|Events|Bosses]?

In the Rust console (F1) type client.connect 109.195.21.162:29015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. You will find the website at https://wargm.ru/server/64488.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^d,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp100
Max players The cap is 100 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The cycle is two weeks per wipe.

Gameplay

^d
Combat training It's a training ground for aim and PvP, loot included.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.