Rust Player Stats
Live UTC 38,590 playing

Online OC 114.76.116.107:28015 checked 9m ago

[AU/NZ] Sydney #2 Small 3k custom map minis on roads

weekly wipes vanillaoxidepremium
Players now1
Slots60
Full2%
7-day average1peak 5
Rank#3,679top 17% · #96 in OC
Last wipe6d agoweekly schedule
Next wipe16hThu 29 Oct, 18:58 UTC
Launch Rust and join Website

By the numbersMatch stats

against its 60 slots
Players now1
2% of the slots taken
7-day average1
players on an average hour this week
7-day peak5
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 17%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75103:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

FitnessServer performance

01020304003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers, top 47% in OC. Ranked on player hours over the last seven days.

FixturesWipe schedule

fixed weekdays

Next wipeThursday 29 October, 18:58 UTCin 16h Every Thursday at 18:58 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held20%else halves by day 3

Coming wipes

  1. 16hThu 29 Oct, 18:58 UTC
  2. 7d 16hThu 5 Nov, 19:00 UTCFW
  3. 14d 16hThu 12 Nov, 18:58 UTC
  4. 21d 16hThu 19 Nov, 18:58 UTC
  5. 28d 16hThu 26 Nov, 18:58 UTC
  6. 35d 16hThu 3 Dec, 19:00 UTCFW
  7. 42d 16hThu 10 Dec, 18:58 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 10 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:58 UTC6d ago 5 – running 1
Thu 15 Oct, 18:49 UTC13d ago 4 held half 7 days 0
Thu 8 Oct, 18:45 UTC20d ago 6 halved by day 2 7 days 0
Thu 1 Oct, 19:54 UTC FW27d ago 5 halved by day 3 7 days 0
Thu 24 Sep, 19:45 UTC34d ago 8 halved by day 3 7 days 0
Thu 17 Sep, 19:53 UTC41d ago 8 halved by day 4 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is [AU/NZ] Sydney #2 Small 3k custom map minis on roads online, and how reliable is it?

The lights are on at [AU/NZ] Sydney #2 Small 3k custom map minis on roads: online as you read this. Going by the uptime it reports, the last restart came about 3 days ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. Rust Player Stats logged it for the first time on 13 September 2026.

Does [AU/NZ] Sydney #2 Small 3k custom map minis on roads run smoothly?

30 server fps on average over 48 hours, and never under 30. Its entity count reached 55,988: buildings, deployables and the rest of the world. Memory use reached 2,685 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is [AU/NZ] Sydney #2 Small 3k custom map minis on roads on?

Windows carries Rust network protocol 2635 and build 168909 at [AU/NZ] Sydney #2 Small 3k custom map minis on roads. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is [AU/NZ] Sydney #2 Small 3k custom map minis on roads located?

The OC tag on [AU/NZ] Sydney #2 Small 3k custom map minis on roads puts it in Oceania. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 114.76.116.107:28015.

Tags

What do the server tags on [AU/NZ] Sydney #2 Small 3k custom map minis on roads mean?

The game's server browser reads these tags from [AU/NZ] Sydney #2 Small 3k custom map minis on roads: gmrust (Game mode): The standard Rust survival rules apply here; mp60 (Max players): Slot count: 60; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^w (Weekly): Wipes come every week; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed; ^q (Premium): You need Rust's premium status to join; ^o (Oxide): It uses Oxide (uMod) for plugins; OC (Oceania): In the server browser it sits under Oceania. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

These Rust Player Stats lists take [AU/NZ] Sydney #2 Small 3k custom map minis on roads: Oceania Rust servers, live, Community servers, ranked live and Vanilla Rust servers. These filters on the server list bring it up: Region: Oceania; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Server rules

Which map is running on [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

The procedural map on [AU/NZ] Sydney #2 Small 3k custom map minis on roads is size 3,000, generated by the game from seed 1337. Same size, same seed, same map, so RustMaps shows it from this page. Its map is called Custom Map.

What are the rules and settings on [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

The name of [AU/NZ] Sydney #2 Small 3k custom map minis on roads does not say what the gather rate is. The cap is 8 players per group, the game's default. build, gather and raid in the standard game: that is the survival game mode. Fighting and raiding between players is allowed. The server browser lists it under Community. Oxide plugins are running. The word it uses is vanilla: facepunch's game unaltered: no rates, kits or rules are changed. You need Rust's premium status to join. VAC is on, so Valve's anti-cheat is watching.

Population

What is the population on [AU/NZ] Sydney #2 Small 3k custom map minis on roads at the moment?

The board shows [AU/NZ] Sydney #2 Small 3k custom map minis on roads at 1 players, with 60 slots in total. Averaged across seven days: 1 players. The high point: 5. The busiest stretch of the last 48 hours came at 01:00 UTC, averaging 1 players.

Where does [AU/NZ] Sydney #2 Small 3k custom map minis on roads sit in the rankings?

[AU/NZ] Sydney #2 Small 3k custom map minis on roads sits at #3,679 for player hours in the past seven days — #96 in Oceania and inside the top 17% of every ranked server.

Wipe schedule

What is the wipe schedule on [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

every Thursday at 18:58 UTC is when [AU/NZ] Sydney #2 Small 3k custom map minis on roads wipes. Thursday 29 October at 18:58 UTC is when its next wipe is due. 6 days 7 hours ago, its current world was made. Its tags carry a weekly wipe schedule.

What does wipe day look like on [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

5 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 10 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 20% of its recent wipes. It fell below half by day 3 when it didn't hold.

How to join

How do I join [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

In the Rust console (F1) type client.connect 114.76.116.107:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. You need Rust's premium status to join. You will find the website at https://discord.com/invite/hC6DndrAXS.

GlossaryServer tags

what each one means

Published as mp60,ptrak,$r?,v2635,^w,^v,OC,^q,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp60
Max players Slot count: 60.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Wipe schedule

^w
Weekly Wipes come every week.

Difficulty

^v
Vanilla Facepunch's game unaltered: no rates, kits or rules are changed.

Mods and access

^q
Premium You need Rust's premium status to join.
^o
Oxide It uses Oxide (uMod) for plugins.

Region

OC
Oceania In the server browser it sits under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.