Rust Player Stats
Live UTC 90,661 playing

Offline 115.69.181.94:28015 checked 1d ago

CTZ-Local

Players now0
Slots10
Full0%
7-day average0peak –
Rank#15,388top 70%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list2 of 48 hours
hours it answered in the last two days
Server fps118
average over 48 hours; 60 or more is smooth
Standingtop 70%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123407:0008:00

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct13 Oct15 Oct18 Oct25 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is CTZ-Local online, and how reliable is it?

CTZ-Local sits offline; 35 hours ago is when it was last seen. About 45 minutes ago is when it restarted, judging by its reported uptime. 6 of 168 hours were up over the last 7 full days, 4% of the time. On 11 October 2026, Rust Player Stats saw it for the first time.

Does CTZ-Local run smoothly?

118 server fps on average over 48 hours, and never under 118. Buildings, deployables and everything else in the world pushed the entity count to 91,156. The memory ceiling was 1,546 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is CTZ-Local on?

On Windows, CTZ-Local runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is CTZ-Local located?

No region is published by CTZ-Local. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 115.69.181.94:28015.

Lists and filters

What do the server tags on CTZ-Local mean?

The game's server browser reads these tags from CTZ-Local: gmrust (Game mode): The standard Rust survival rules apply here; mp10 (Max players): Slot count: 10; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include CTZ-Local?

The Rust Player Stats lists that include CTZ-Local are: Community servers, ranked live. Under the server list's filters it appears in: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

Which map is running on CTZ-Local?

The procedural map on CTZ-Local is size 4,000, generated by the game from seed 1234. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on CTZ-Local?

Nothing in the name of CTZ-Local states a gather rate. Up to 8 players to a group, which is the default. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. You will find it listed as Community. Anti-cheat is on: VAC.

Player counts

How full is CTZ-Local right now?

Last seen 35 hours ago, CTZ-Local is offline right now. Averaged out across the past week, the count is 0 players.

Where does CTZ-Local sit in the rankings?

Ranked #15,388 on seven-day player hours, CTZ-Local is in the top 70% of all ranked servers.

Wipe schedule

What is the wipe schedule on CTZ-Local?

To tell its rhythm, more of CTZ-Local's wipes need to be on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 23 days 13 hours ago.

Joining the server

How do I join CTZ-Local?

Console route: F1 in Rust, then client.connect 115.69.181.94:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp10
Max players Slot count: 10.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.