Online 129.146.83.13:28015 checked 22m ago
Rust Privado [Tailscale]
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 09:20 UTC22d ago | 0 | – | running | 2 |
| Sun 4 Oct, 23:15 UTC23d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 03:19 UTC30d ago | 2 | held half | 6.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is Rust Privado [Tailscale] online, and how reliable is it?
Online now, Rust Privado [Tailscale] is up. The reported uptime puts the last restart at roughly 1 hours ago. The last 7 full days put it at 15 of 168 hours up, 9% uptime. The first record Rust Player Stats has of it is 25 September 2026.
Does Rust Privado [Tailscale] run smoothly?
The last 48 hours average out at 60 server fps; it never dropped below 60. Buildings, deployables and everything else in the world pushed the entity count to 99,038. Memory use reached 2,239 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is Rust Privado [Tailscale] on?
Windows carries Rust network protocol 2635 and build 168909 at Rust Privado [Tailscale]. Steam updates your game for you, but the protocol has to match to join.
Where is Rust Privado [Tailscale] located?
No region is published by Rust Privado [Tailscale]. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 129.146.83.13:28015.
Server tags
What do the server tags on Rust Privado [Tailscale] mean?
The game's server browser reads these tags from Rust Privado [Tailscale]: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include Rust Privado [Tailscale]?
You will find Rust Privado [Tailscale] on the following Rust Player Stats lists: Community servers, ranked live. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
Which map is running on Rust Privado [Tailscale]?
Rust Privado [Tailscale] runs a game-generated procedural map: size 4,150, seed 112658767. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on Rust Privado [Tailscale]?
Nothing in the name of Rust Privado [Tailscale] states a gather rate. The cap is 8 players per group, the game's default. build, gather and raid in the standard game: that is the survival game mode. PvP is on, and so is raiding. The server browser lists it under Community. VAC is off, so Valve's anti-cheat is not watching.
Population
How full is Rust Privado [Tailscale] right now?
0 of 10 slots are filled on Rust Privado [Tailscale] right now. The seven-day average sits at 1 players; the peak reached 2. Peak traffic in the last 48 hours landed at 05:00 UTC, averaging 2 players.
Where does Rust Privado [Tailscale] sit in the rankings?
Player hours over seven days place Rust Privado [Tailscale] at #6,693, among the top 30% of ranked servers.
Wipe timing
What is the wipe schedule on Rust Privado [Tailscale]?
There is no next wipe to predict for Rust Privado [Tailscale], which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 22 days 21 hours ago is when its current world was made.
What does wipe day look like on Rust Privado [Tailscale]?
1 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
How to join
How do I join Rust Privado [Tailscale]?
Press F1 in Rust, bring up the console and enter client.connect 129.146.83.13:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.