Rust Player Stats
Live UTC 49,072 playing

Online 133.88.101.163:28015 checked 13m ago

RustServer_28493

Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,269top 69%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps118
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 17:43 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is RustServer_28493 online, and how reliable is it?

The lights are on at RustServer_28493: online as you read this. About 5 days 3 hours ago is when it restarted, judging by its reported uptime. 99% of the time over the last 7 full days, which is 167 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Does RustServer_28493 run smoothly?

118 server fps on average over 48 hours, and never under 91. Up to 32,475 entities sat in the world, buildings and deployables included. 2,057 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is RustServer_28493 on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at RustServer_28493. Steam updates your game for you, but the protocol has to match to join.

Where is RustServer_28493 located?

Nothing on RustServer_28493 states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 133.88.101.163:28015.

Lists and filters

What do the server tags on RustServer_28493 mean?

gmrust (Game mode): Rust survival as standard; mp50 (Max players): Slot count: 50; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank are the tags RustServer_28493 publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include RustServer_28493?

These Rust Player Stats lists take RustServer_28493: Community servers, ranked live. Under the server list's filters it appears in: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

Which map is running on RustServer_28493?

RustServer_28493 runs a game-generated procedural map: size 2,500, seed 462451390. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on RustServer_28493?

No gather rate appears in the name of RustServer_28493. The cap is 8 players per group, the game's default. It plays as survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community. Anti-cheat is on: VAC.

Population

How full is RustServer_28493 right now?

Out of 50 slots, 0 are taken on RustServer_28493 at this moment. The seven-day average for this server is 0 players.

Where does RustServer_28493 sit in the rankings?

Ranked #15,269 on seven-day player hours, RustServer_28493 is in the top 69% of all ranked servers.

Wipe timing

What is the wipe schedule on RustServer_28493?

The record holds too few of RustServer_28493's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 11 days 8 hours ago.

What does wipe day look like on RustServer_28493?

At their busiest, its recent wipes drew 0 players on average. The crowd reached its peak 0 hours after the latest wipe.

Connect

How do I join RustServer_28493?

Press F1 in Rust, bring up the console and enter client.connect 133.88.101.163:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival as standard.
mp50
Max players Slot count: 50.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.