Rust Player Stats
Live UTC 48,663 playing

Online 133.88.106.75:28015 checked 10m ago

RustServer_5018

Players now1
Slots50
Full2%
7-day average1peak 6
Rank#4,054top 18%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now1
2% of the slots taken
7-day average1
players on an average hour this week
7-day peak6
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps108
average over 48 hours; 60 or more is smooth
Standingtop 18%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5210:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12k4k6k8k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak6players, last three wipes

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 31 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 23:48 UTC5d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is RustServer_5018 online, and how reliable is it?

The lights are on at RustServer_5018: online as you read this. Going by the uptime it reports, the last restart came about 5 days 7 hours ago. The last 5 full days put it at 119 of 120 hours up, 99% uptime. The first record Rust Player Stats has of it is 23 October 2026.

Does RustServer_5018 run smoothly?

The last 48 hours average out at 108 server fps; it never dropped below 73. Its entity count reached 50,801: buildings, deployables and the rest of the world. The memory ceiling was 2,535 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is RustServer_5018 on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at RustServer_5018. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is RustServer_5018 located?

No region is published by RustServer_5018. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 133.88.106.75:28015.

Lists and filters

What do the server tags on RustServer_5018 mean?

gmrust (Game mode): Rust survival as standard; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank are the tags RustServer_5018 publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include RustServer_5018?

You will find RustServer_5018 on the following Rust Player Stats lists: Community servers, ranked live. Under the server list's filters it appears in: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server rules

Which map is running on RustServer_5018?

The procedural map on RustServer_5018 is size 3,000, generated by the game from seed 22314. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on RustServer_5018?

No gather rate appears in the name of RustServer_5018. Groups top out at 8 players, the default for the game. build, gather and raid in the standard game: that is the survival game mode. You can fight and raid other players here. The server browser lists it under Community. VAC is on, so Valve's anti-cheat is watching.

Population

What is the population on RustServer_5018 at the moment?

Out of 50 slots, 1 are taken on RustServer_5018 at this moment. Averaged across seven days: 1 players. The high point: 6. The busiest stretch of the last 48 hours came at 12:00 UTC, averaging 2 players.

Where does RustServer_5018 sit in the rankings?

Ranked #4,054 on seven-day player hours, RustServer_5018 is in the top 18% of all ranked servers.

Wipe timing

What is the wipe schedule on RustServer_5018?

The rhythm of RustServer_5018's wipes cannot be told yet, because not enough are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 5 days 9 hours ago is when its current world was made.

What does wipe day look like on RustServer_5018?

At their busiest, its recent wipes drew 6 players on average. 31 hours after the wipe, the crowd peaked on the latest wipe.

Connect

How do I join RustServer_5018?

In the Rust console (F1) type client.connect 133.88.106.75:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival as standard.
mp50
Max players It holds 50 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.