Rust Player Stats
Live UTC 67,203 playing

Online 133.88.96.83:28015 checked 10m ago

RustServer_11855

Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,290top 69%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps165
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 01:40 UTC10d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is RustServer_11855 online, and how reliable is it?

The lights are on at RustServer_11855: online as you read this. Going by the uptime it reports, the last restart came about 6 days ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Does RustServer_11855 run smoothly?

The last 48 hours average out at 165 server fps; it never dropped below 122. Buildings, deployables and everything else in the world pushed the entity count to 48,255. 2,313 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is RustServer_11855 on?

On Linux, RustServer_11855 runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.

Where is RustServer_11855 located?

Nothing on RustServer_11855 states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 133.88.96.83:28015.

Server tags

What do the server tags on RustServer_11855 mean?

The game's server browser reads these tags from RustServer_11855: gmrust (Game mode): Rust survival as standard; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include RustServer_11855?

The Rust Player Stats lists that include RustServer_11855 are: Community servers, ranked live. Under the server list's filters it appears in: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server rules

Which map is running on RustServer_11855?

RustServer_11855 runs a game-generated procedural map: size 3,000, seed 32680. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on RustServer_11855?

Nothing in the name of RustServer_11855 states a gather rate. Up to 8 players to a group, which is the default. gather, build, raid: the standard game: that is the survival game mode. You can fight and raid other players here. The server browser lists it under Community. Anti-cheat is on: VAC.

Player counts

What is the population on RustServer_11855 at the moment?

The board shows RustServer_11855 at 0 players, with 50 slots in total. Averaged out across the past week, the count is 0 players.

Where does RustServer_11855 sit in the rankings?

Player hours over seven days place RustServer_11855 at #15,290, among the top 69% of ranked servers.

Wipe schedule

What is the wipe schedule on RustServer_11855?

The rhythm of RustServer_11855's wipes cannot be told yet, because not enough are on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 10 days 22 hours ago is when its current world was made.

What does wipe day look like on RustServer_11855?

At their busiest, its recent wipes drew 0 players on average. The crowd reached its peak 0 hours after the latest wipe.

How to join

How do I join RustServer_11855?

Press F1 in Rust, bring up the console and enter client.connect 133.88.96.83:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival as standard.
mp50
Max players It holds 50 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.