Rust Player Stats
Live UTC 59,961 playing

Online EU 134.255.255.19:28042 checked 8m ago

MobWars Test | Dev Server

biweekly wipes moddedoxidepve
Players now0
Slots10
Full0%
7-day average0peak 1
Rank#13,613top 61% · #2452 in EU
Last wipe17d agobiweekly schedule
Next wipe8d 8hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list47 of 48 hours
hours it answered in the last two days
Server fps185
average over 48 hours; 60 or more is smooth
Standingtop 61%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75111:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 5 November, 19:00 UTCin 8d 8h The force wipe · high confidence

usual gap1.1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 8d 8hThu 5 Nov, 19:00 UTCFW
  2. 10d 3hSat 7 Nov, 14:40 UTC
  3. 24d 3hSat 21 Nov, 14:40 UTC
  4. 36d 8hThu 3 Dec, 19:00 UTCFW
  5. 38d 3hSat 5 Dec, 14:40 UTC

The first 48 hours of its last wipes

Sat 10 OctSat 10 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 14:40 UTC17d ago 2 – running 1
Sat 10 Oct, 08:20 UTC18d ago 2 – 0.3 days 0
Fri 9 Oct, 15:49 UTC18d ago 2 – 0.7 days 0
Sat 3 Oct, 10:17 UTC25d ago 2 halved by day 2 6.2 days 0
Wed 30 Sep, 19:08 UTC27d ago 2 – 2.6 days 2
Tue 29 Sep, 17:16 UTC28d ago 2 – 1.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is MobWars Test | Dev Server online, and how reliable is it?

The lights are on at MobWars Test | Dev Server: online as you read this. The reported uptime puts the last restart at roughly 3 hours ago. The last 7 full days put it at 168 of 168 hours up, 100% uptime. On 18 September 2026, Rust Player Stats saw it for the first time.

Does MobWars Test | Dev Server run smoothly?

Averaging 185 server fps across the last 48 hours, it held a floor of 123. Buildings, deployables and everything else in the world pushed the entity count to 79,549. Memory use reached 2,637 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is MobWars Test | Dev Server on?

On Linux, MobWars Test | Dev Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is MobWars Test | Dev Server located?

MobWars Test | Dev Server gives Europe as its location, with the EU tag. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 134.255.255.19:28042.

Server tags

What do the server tags on MobWars Test | Dev Server mean?

Tags published by MobWars Test | Dev Server and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^b (Biweekly): The cycle is two weeks per wipe; ^p (PvE): No player fights: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; EU (Europe): Europe is where the browser lists it. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include MobWars Test | Dev Server?

The Rust Player Stats lists that include MobWars Test | Dev Server are: EU Rust servers, live, Modded Rust servers, live and Best Rust PvE servers (2026). Searching the server list with these filters returns it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Rules and settings

Which map is running on MobWars Test | Dev Server?

Size 3,500, seed 1337: that is the procedural map MobWars Test | Dev Server runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on MobWars Test | Dev Server?

No gather rate appears in the name of MobWars Test | Dev Server. Up to 8 players to a group, which is the default. other players are not fought: that is the pve game mode. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.

Player counts

How full is MobWars Test | Dev Server right now?

The board shows MobWars Test | Dev Server at 0 players, with 10 slots in total. Seven days back gives an average of 0 players and a peak of 1. The busiest stretch of the last 48 hours came at 16:00 UTC, averaging 0 players.

Where does MobWars Test | Dev Server sit in the rankings?

Over the last seven days MobWars Test | Dev Server has logged enough player hours for #13,613, which puts it in the top 61% of ranked servers and at #2,452 in Europe.

Wipe timing

What is the wipe schedule on MobWars Test | Dev Server?

A schedule can't be confirmed from the wipes on record for MobWars Test | Dev Server, so the forecast follows the tag. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 17 days 20 hours ago is when its current world was made. The wipe schedule in its tags is every two weeks.

What does wipe day look like on MobWars Test | Dev Server?

The average busiest point of its recent wipes was 2 players. The crowd reached its peak 0 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 2 when it didn't hold.

How to join

How do I join MobWars Test | Dev Server?

In the Rust console (F1) type client.connect 134.255.255.19:28042. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. https://discord.com/invite/PGVAcSnxF4 is where its website lives.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp10
Max players It holds 10 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The cycle is two weeks per wipe.

Gameplay

^p
PvE No player fights: the world is the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Region

EU
Europe Europe is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.