Online EU 134.255.255.19:28042 checked 8m ago
MobWars Test | Dev Server
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
FixturesWipe schedule
from its schedule tagNext wipeThursday 5 November, 19:00 UTCin 8d 8h The force wipe · high confidence
Coming wipes
- 8d 8hThu 5 Nov, 19:00 UTCFW
- 10d 3hSat 7 Nov, 14:40 UTC
- 24d 3hSat 21 Nov, 14:40 UTC
- 36d 8hThu 3 Dec, 19:00 UTCFW
- 38d 3hSat 5 Dec, 14:40 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 14:40 UTC17d ago | 2 | – | running | 1 |
| Sat 10 Oct, 08:20 UTC18d ago | 2 | – | 0.3 days | 0 |
| Fri 9 Oct, 15:49 UTC18d ago | 2 | – | 0.7 days | 0 |
| Sat 3 Oct, 10:17 UTC25d ago | 2 | halved by day 2 | 6.2 days | 0 |
| Wed 30 Sep, 19:08 UTC27d ago | 2 | – | 2.6 days | 2 |
| Tue 29 Sep, 17:16 UTC28d ago | 2 | – | 1.1 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is MobWars Test | Dev Server online, and how reliable is it?
The lights are on at MobWars Test | Dev Server: online as you read this. The reported uptime puts the last restart at roughly 3 hours ago. The last 7 full days put it at 168 of 168 hours up, 100% uptime. On 18 September 2026, Rust Player Stats saw it for the first time.
Does MobWars Test | Dev Server run smoothly?
Averaging 185 server fps across the last 48 hours, it held a floor of 123. Buildings, deployables and everything else in the world pushed the entity count to 79,549. Memory use reached 2,637 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is MobWars Test | Dev Server on?
On Linux, MobWars Test | Dev Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.
Where is MobWars Test | Dev Server located?
MobWars Test | Dev Server gives Europe as its location, with the EU tag. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 134.255.255.19:28042.
Server tags
What do the server tags on MobWars Test | Dev Server mean?
Tags published by MobWars Test | Dev Server and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^b (Biweekly): The cycle is two weeks per wipe; ^p (PvE): No player fights: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; EU (Europe): Europe is where the browser lists it. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include MobWars Test | Dev Server?
The Rust Player Stats lists that include MobWars Test | Dev Server are: EU Rust servers, live, Modded Rust servers, live and Best Rust PvE servers (2026). Searching the server list with these filters returns it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules and settings
Which map is running on MobWars Test | Dev Server?
Size 3,500, seed 1337: that is the procedural map MobWars Test | Dev Server runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on MobWars Test | Dev Server?
No gather rate appears in the name of MobWars Test | Dev Server. Up to 8 players to a group, which is the default. other players are not fought: that is the pve game mode. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.
Player counts
How full is MobWars Test | Dev Server right now?
The board shows MobWars Test | Dev Server at 0 players, with 10 slots in total. Seven days back gives an average of 0 players and a peak of 1. The busiest stretch of the last 48 hours came at 16:00 UTC, averaging 0 players.
Where does MobWars Test | Dev Server sit in the rankings?
Over the last seven days MobWars Test | Dev Server has logged enough player hours for #13,613, which puts it in the top 61% of ranked servers and at #2,452 in Europe.
Wipe timing
What is the wipe schedule on MobWars Test | Dev Server?
A schedule can't be confirmed from the wipes on record for MobWars Test | Dev Server, so the forecast follows the tag. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 17 days 20 hours ago is when its current world was made. The wipe schedule in its tags is every two weeks.
What does wipe day look like on MobWars Test | Dev Server?
The average busiest point of its recent wipes was 2 players. The crowd reached its peak 0 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 2 when it didn't hold.
How to join
How do I join MobWars Test | Dev Server?
In the Rust console (F1) type client.connect 134.255.255.19:28042. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. https://discord.com/invite/PGVAcSnxF4 is where its website lives.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
