Rust Player Stats
Live UTC 89,289 playing

Online 135.148.151.135:28015 checked 2h ago

Falkors Retreat |PVE|Raidable Bases|Skill Tree|

biweekly wipes moddedcarbonpve
Players now1
Slots100
Full1%
7-day average1peak 6
Rank#2,826top 13%
Last wipe13d agobiweekly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now1
1% of the slots taken
7-day average1
players on an average hour this week
7-day peak6
the fullest it got this week
48-hour peak6
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps142
average over 48 hours; 60 or more is smooth
Standingtop 13%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0246820:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

fixed weekdays

Next wipeThursday 5 November, 19:00 UTCin 7d 23h The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 10

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 14d 21hThu 12 Nov, 17:23 UTC
  3. 35d 23hThu 3 Dec, 19:00 UTCFW
  4. 42d 21hThu 10 Dec, 17:23 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 7 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:23 UTC13d ago 10 – running 0
Thu 1 Oct, 17:49 UTC FW27d ago 8 halved by day 12 14 days 0
Thu 17 Sep, 17:41 UTC41d ago 9 halved by day 8 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Falkors Retreat |PVE|Raidable Bases|Skill Tree| online, and how reliable is it?

Right now Falkors Retreat |PVE|Raidable Bases|Skill Tree| is online. The reported uptime puts the last restart at roughly 4 hours ago. The last 7 full days put it at 168 of 168 hours up, 100% uptime. The first record Rust Player Stats has of it is 13 September 2026.

Does Falkors Retreat |PVE|Raidable Bases|Skill Tree| run smoothly?

142 server fps on average over 48 hours, and never under 115. Up to 138,841 entities sat in the world, buildings and deployables included. 5,255 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Falkors Retreat |PVE|Raidable Bases|Skill Tree| on?

Linux carries Rust network protocol 2635 and build 168909 at Falkors Retreat |PVE|Raidable Bases|Skill Tree|. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Falkors Retreat |PVE|Raidable Bases|Skill Tree| located?

Nothing on Falkors Retreat |PVE|Raidable Bases|Skill Tree| states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 135.148.151.135:28015.

Server tags

What do the server tags on Falkors Retreat |PVE|Raidable Bases|Skill Tree| mean?

The game's server browser reads these tags from Falkors Retreat |PVE|Raidable Bases|Skill Tree|: gmvanilla (Game mode): It's vanilla survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^b (Biweekly): Wipes come fortnightly; ^p (PvE): Players don't fight each other here; the world does the killing; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Falkors Retreat |PVE|Raidable Bases|Skill Tree|?

You will find Falkors Retreat |PVE|Raidable Bases|Skill Tree| on the following Rust Player Stats lists: Modded Rust servers, live and Best Rust PvE servers (2026). Searching the server list with these filters returns it: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Server rules

Which map is running on Falkors Retreat |PVE|Raidable Bases|Skill Tree|?

The procedural map on Falkors Retreat |PVE|Raidable Bases|Skill Tree| is size 4,500, generated by the game from seed 1532180907. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on Falkors Retreat |PVE|Raidable Bases|Skill Tree|?

No gather rate appears in the name of Falkors Retreat |PVE|Raidable Bases|Skill Tree|. Up to 8 players to a group, which is the default. no player-versus-player fighting: that is the pve game mode. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Carbon. Anti-cheat is on: VAC.

Live counts

What is the population on Falkors Retreat |PVE|Raidable Bases|Skill Tree| at the moment?

Out of 100 slots, 1 are taken on Falkors Retreat |PVE|Raidable Bases|Skill Tree| at this moment. The seven-day average sits at 1 players; the peak reached 6. Peak traffic in the last 48 hours landed at 23:00 UTC, averaging 6 players.

Where does Falkors Retreat |PVE|Raidable Bases|Skill Tree| sit in the rankings?

Player hours over seven days place Falkors Retreat |PVE|Raidable Bases|Skill Tree| at #2,826, among the top 13% of ranked servers.

Wipe schedule

What is the wipe schedule on Falkors Retreat |PVE|Raidable Bases|Skill Tree|?

Falkors Retreat |PVE|Raidable Bases|Skill Tree| follows a wipe rhythm of every 4 weeks on Thursday at 17:23 UTC. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 13 days 2 hours ago is when its current world was made. Its tags carry an every-two-weeks wipe schedule.

What does wipe day look like on Falkors Retreat |PVE|Raidable Bases|Skill Tree|?

At their busiest, its recent wipes drew 9 players on average. The crowd reached its peak 7 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 10, it had fallen below half when it didn't hold.

How to join

How do I join Falkors Retreat |PVE|Raidable Bases|Skill Tree|?

Console route: F1 in Rust, then client.connect 135.148.151.135:28015. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://discord.com/invite/QnjvHtNnBQ.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode It's vanilla survival.
mp100
Max players Slot count: 100.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly Wipes come fortnightly.

Gameplay

^p
PvE Players don't fight each other here; the world does the killing.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.