Online AF 139.84.236.109:28016 checked 11m ago
RustyJoe
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 13% of all ranked servers, top 29% in AF. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 6d 22h The force wipe · high confidence
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 47 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:14 UTC FW28d ago | 13 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is RustyJoe online, and how reliable is it?
The lights are on at RustyJoe: online as you read this. Going by the uptime it reports, the last restart came about 1 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. The first record Rust Player Stats has of it is 13 September 2026.
Does RustyJoe run smoothly?
98 server fps on average over 48 hours, and never under 82. Its entity count reached 131,348: buildings, deployables and the rest of the world. Memory use reached 3,938 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is RustyJoe on?
Windows carries Rust network protocol 2635 and build 168909 at RustyJoe. To get in, your game needs the same protocol; Steam handles the update.
Where is RustyJoe located?
The AF tag on RustyJoe puts it in Africa. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 139.84.236.109:28016.
Tags
What do the server tags on RustyJoe mean?
Tags published by RustyJoe and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^m (Monthly): Facepunch's force wipe is the monthly wipe here; ^p (PvE): No player fights: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; AF (Africa): The server browser files it under Africa. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include RustyJoe?
These Rust Player Stats lists take RustyJoe: Modded Rust servers, live and Best Rust PvE servers (2026). Under the server list's filters it appears in: Region: Africa; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which map is running on RustyJoe?
Size 3,700, seed 509418494: that is the procedural map RustyJoe runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on RustyJoe?
Nothing in the name of RustyJoe states a gather rate. The cap is 8 players per group, the game's default. other players are not fought: that is the pve game mode. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.
Live counts
How full is RustyJoe right now?
The board shows RustyJoe at 0 players, with 50 slots in total. Averaged across seven days: 1 players. The high point: 9. It drew its biggest crowd of the last 48 hours at 21:00 UTC: 2 players on average.
Where does RustyJoe sit in the rankings?
RustyJoe sits at #2,910 for player hours in the past seven days — #9 in Africa and inside the top 13% of every ranked server.
Wipe timing
What is the wipe schedule on RustyJoe?
With the force wipe, RustyJoe wipes once a month. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. The world it runs now was made 28 days 2 hours ago. A monthly wipe schedule is published in its tags.
What does wipe day look like on RustyJoe?
The average busiest point of its recent wipes was 13 players. The crowd reached its peak 47 hours after the latest wipe.
How to join
How do I join RustyJoe?
Console route: F1 in Rust, then client.connect 139.84.236.109:28016. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$r?,v2635,^m,AF,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
AF
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.