Rust Player Stats
Live UTC 47,275 playing

Offline 141.101.175.152:28015 checked 10d ago

Core Community | Hub & Lobby

moddedoxidepve
Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,327top 70%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 70%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct20 Oct22 Oct23 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Core Community | Hub & Lobby online, and how reliable is it?

Core Community | Hub & Lobby sits offline; 10 days 22 hours ago is when it was last seen. 0% of the time over the last 7 full days, which is 0 of 168 hours up. Rust Player Stats logged it for the first time on 17 October 2026.

Which Rust version is Core Community | Hub & Lobby on?

Rust network protocol 2634 and build 167398 on Windows: that is the setup at Core Community | Hub & Lobby. Steam updates your game for you, but the protocol has to match to join.

Where is Core Community | Hub & Lobby located?

There is no region published on Core Community | Hub & Lobby. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 141.101.175.152:28015.

Lists and filters

What do the server tags on Core Community | Hub & Lobby mean?

gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Teams cap at 8, the game default; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^p (PvE): No player fights: the world is the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags Core Community | Hub & Lobby publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Core Community | Hub & Lobby?

The Rust Player Stats lists that include Core Community | Hub & Lobby are: Modded Rust servers, live and Best Rust PvE servers (2026). Under the server list's filters it appears in: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is running on Core Community | Hub & Lobby?

A procedural map, generated by the game, is what Core Community | Hub & Lobby runs.

What are the rules and settings on Core Community | Hub & Lobby?

The name of Core Community | Hub & Lobby does not say what the gather rate is. Up to 8 players to a group, which is the default. pve, other players are not fought. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.

Population

How full is Core Community | Hub & Lobby right now?

Last seen 10 days 22 hours ago, Core Community | Hub & Lobby is offline right now.

Where does Core Community | Hub & Lobby sit in the rankings?

Ranked #15,327 on seven-day player hours, Core Community | Hub & Lobby is in the top 70% of all ranked servers.

Wipe timing

What is the wipe schedule on Core Community | Hub & Lobby?

To tell its rhythm, more of Core Community | Hub & Lobby's wipes need to be on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 11 days 4 hours ago.

Joining the server

How do I join Core Community | Hub & Lobby?

Console route: F1 in Rust, then client.connect 141.101.175.152:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players It holds 50 slots.
ts8
Group limit Teams cap at 8, the game default.
v2634
Protocol Game protocol 2634: join only if your game matches that version.
cs167398
Build Build number: 167398.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Gameplay

^p
PvE No player fights: the world is the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.