Rust Player Stats
Live UTC 48,587 playing

Online NA 141.11.104.104:28015 checked 6m ago

[US] Foundry | Max 4 | PvPvE | Events |

quad biweekly wipes vanillamoddedoxidepve
Players now0
Slots100
Full0%
7-day average0peak 1
Rank#11,422top 51% · #1343 in NA
Last wipe13d agobiweekly schedule
Next wipe10hThu 29 Oct, 11:09 UTC
Launch Rust and join

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps211
average over 48 hours; 60 or more is smooth
Standingtop 51%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 51% of all ranked servers, top 72% in NA, and #542 of the quad servers (top 65%). Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 29 October, 11:09 UTCin 10h Its biweekly schedule tag · low confidence

usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 10hThu 29 Oct, 11:09 UTC
  2. 7d 18hThu 5 Nov, 19:00 UTCFW
  3. 14d 10hThu 12 Nov, 11:09 UTC
  4. 28d 10hThu 26 Nov, 11:09 UTC
  5. 35d 18hThu 3 Dec, 19:00 UTCFW
  6. 42d 10hThu 10 Dec, 11:09 UTC

The first 48 hours of its last wipes

Thu 15 OctFri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 11:09 UTC13d ago 0 – running 0
Fri 2 Oct, 02:08 UTC26d ago 0 – 13.4 days 0
Thu 1 Oct, 11:09 UTC27d ago 0 – 0.6 days 0
Wed 30 Sep, 22:10 UTC28d ago 0 – 0.5 days 0
Thu 17 Sep, 11:10 UTC41d ago 1 halved by day 1 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is [US] Foundry | Max 4 | PvPvE | Events | online, and how reliable is it?

Right now [US] Foundry | Max 4 | PvPvE | Events | is online. The reported uptime puts the last restart at roughly 18 hours ago. 144 of 168 hours were up over the last 7 full days, 86% of the time. Rust Player Stats logged it for the first time on 13 September 2026.

Does [US] Foundry | Max 4 | PvPvE | Events | run smoothly?

211 server fps on average over 48 hours, and never under 177. Up to 70,394 entities sat in the world, buildings and deployables included. Memory use reached 2,681 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is [US] Foundry | Max 4 | PvPvE | Events | on?

Windows carries Rust network protocol 2635 and build 168909 at [US] Foundry | Max 4 | PvPvE | Events |. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is [US] Foundry | Max 4 | PvPvE | Events | located?

The NA tag on [US] Foundry | Max 4 | PvPvE | Events | puts it in North America. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 141.11.104.104:28015.

Lists and filters

What do the server tags on [US] Foundry | Max 4 | PvPvE | Events | mean?

Tags published by [US] Foundry | Max 4 | PvPvE | Events | and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It holds 100 slots; ts4 (Group limit): No more than 4 to a team; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^p (PvE): Players don't fight each other here; the world does the killing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; NA (North America): North America is where the browser lists it. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include [US] Foundry | Max 4 | PvPvE | Events |?

You will find [US] Foundry | Max 4 | PvPvE | Events | on the following Rust Player Stats lists: Modded Rust servers, live, Best Rust PvE servers (2026) and North America Rust servers. Searching the server list with these filters returns it: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Map and rules

Which map is running on [US] Foundry | Max 4 | PvPvE | Events |?

The procedural map on [US] Foundry | Max 4 | PvPvE | Events | is size 3,500, generated by the game from seed 769423673. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on [US] Foundry | Max 4 | PvPvE | Events |?

Nothing in the name of [US] Foundry | Max 4 | PvPvE | Events | states a gather rate. quad: groups top out at 4 players. pve, other players are not fought. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Oxide. The word it uses is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. Anti-cheat is on: VAC.

Player counts

How full is [US] Foundry | Max 4 | PvPvE | Events | right now?

0 of 100 slots are filled on [US] Foundry | Max 4 | PvPvE | Events | right now. Seven days back gives an average of 0 players and a peak of 1.

Where does [US] Foundry | Max 4 | PvPvE | Events | sit in the rankings?

Over the last seven days [US] Foundry | Max 4 | PvPvE | Events | has logged enough player hours for #11,422, which puts it in the top 51% of ranked servers and at #1,343 in North America. Among servers in the quad group, it ranks #542.

Wipe schedule

What is the wipe schedule on [US] Foundry | Max 4 | PvPvE | Events |?

A schedule can't be confirmed from the wipes on record for [US] Foundry | Max 4 | PvPvE | Events |, so the forecast follows the tag. Thursday 29 October at 11:09 UTC is when its next wipe is due. 13 days 13 hours ago, its current world was made. The wipe schedule in its tags is every two weeks.

What does wipe day look like on [US] Foundry | Max 4 | PvPvE | Events |?

At their busiest, its recent wipes drew 0 players on average. The crowd reached its peak 0 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1, it had fallen below half when it didn't hold.

Connect

How do I join [US] Foundry | Max 4 | PvPvE | Events |?

Console route: F1 in Rust, then client.connect 141.11.104.104:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players It holds 100 slots.
ts4
Group limit No more than 4 to a team.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: it's the game as Facepunch ships it.

Gameplay

^p
PvE Players don't fight each other here; the world does the killing.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Region

NA
North America North America is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.