Rust Player Stats
Live UTC 59,961 playing

Offline 141.94.64.178:48015 checked 2d ago

Rust lifecycle test

Players now0
Slots8
Full0%
7-day average0peak –
Rank#15,411top 69%
Last wipe2d agono schedule published
Next wipe4d 17hMon 2 Nov, 04:09 UTC
Launch Rust and join

By the numbersMatch stats

against its 8 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

fixed weekdays

Next wipeMonday 2 November, 04:09 UTCin 4d 17h Every Monday at 04:09 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 4d 17hMon 2 Nov, 04:09 UTC
  2. 8d 8hThu 5 Nov, 19:00 UTCFW
  3. 11d 17hMon 9 Nov, 04:09 UTC
  4. 18d 17hMon 16 Nov, 04:09 UTC
  5. 25d 17hMon 23 Nov, 04:09 UTC
  6. 32d 17hMon 30 Nov, 04:09 UTC
  7. 36d 8hThu 3 Dec, 19:00 UTCFW
  8. 39d 17hMon 7 Dec, 04:09 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 04:09 UTC2d ago 0 – running 0
Mon 19 Oct, 04:08 UTC9d ago 0 – 7 days 0
Mon 12 Oct, 04:13 UTC16d ago 0 – 7 days 0
Mon 5 Oct, 04:08 UTC23d ago 0 – 7 days 0
Mon 28 Sep, 04:10 UTC30d ago 0 – 7 days 0
Mon 21 Sep, 04:05 UTC37d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Rust lifecycle test online, and how reliable is it?

Offline right now, with a last sighting 2 days 6 hours ago: Rust lifecycle test. The last 7 full days put it at 1 of 168 hours up, 1% uptime. On 14 September 2026, Rust Player Stats saw it for the first time.

Which Rust version is Rust lifecycle test on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at Rust lifecycle test. Steam updates your game for you, but the protocol has to match to join.

Where is Rust lifecycle test located?

No region is published by Rust lifecycle test. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 141.94.64.178:48015 is the address.

Server tags

What do the server tags on Rust lifecycle test mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp8 (Max players): The cap is 8 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one are the tags Rust lifecycle test publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Rust lifecycle test?

The Rust Player Stats lists that include Rust lifecycle test are: Community servers, ranked live. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Server rules

Which map is running on Rust lifecycle test?

The game generates the procedural map on Rust lifecycle test.

What are the rules and settings on Rust lifecycle test?

Nothing in the name of Rust lifecycle test states a gather rate. Up to 8 players to a group, which is the default. gather, build, raid: the standard game: that is the survival game mode. PvP is on, and so is raiding. Community is its server browser category. Anti-cheat is on: VAC.

Live counts

What is the population on Rust lifecycle test at the moment?

The board shows Rust lifecycle test offline, last seen 2 days 6 hours ago. Averaged out across the past week, the count is 0 players.

Where does Rust lifecycle test sit in the rankings?

Ranked #15,411 on seven-day player hours, Rust lifecycle test is in the top 69% of all ranked servers.

Wipe days

What is the wipe schedule on Rust lifecycle test?

every Monday at 04:09 UTC is when Rust lifecycle test wipes. On Monday 2 November at 04:09 UTC, its next wipe is due. 2 days 6 hours ago, its current world was made.

What does wipe day look like on Rust lifecycle test?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

Connect

How do I join Rust lifecycle test?

In the Rust console (F1) type client.connect 141.94.64.178:48015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp8
Max players The cap is 8 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.