Rust Player Stats
Live UTC 88,657 playing

Online 146.0.44.41:28015 checked 10m ago

4Netplayers Cursed Lands

Players now0
Slots10
Full0%
7-day average0peak 1
Rank#14,034top 63%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 63%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

FitnessServer performance

01020304021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k13 Oct16 Oct19 Oct21 Oct24 Oct27 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 13:01 UTC11d ago 3 – running 0
Thu 15 Oct, 19:21 UTC12d ago 3 – 0.7 days 0
Tue 13 Oct, 16:07 UTC14d ago 3 halved by day 1 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is 4Netplayers Cursed Lands online, and how reliable is it?

The lights are on at 4Netplayers Cursed Lands: online as you read this. Going by the uptime it reports, the last restart came about 12 hours ago. 100% of the time over the last 7 full days, which is 168 of 168 hours up. On 13 October 2026, Rust Player Stats saw it for the first time.

Does 4Netplayers Cursed Lands run smoothly?

The last 48 hours average out at 30 server fps; it never dropped below 30. Its entity count reached 29,706: buildings, deployables and the rest of the world. The memory ceiling was 2,033 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is 4Netplayers Cursed Lands on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at 4Netplayers Cursed Lands. To get in, your game needs the same protocol; Steam handles the update.

Where is 4Netplayers Cursed Lands located?

Nothing on 4Netplayers Cursed Lands states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 146.0.44.41:28015.

Tags

What do the server tags on 4Netplayers Cursed Lands mean?

Tags published by 4Netplayers Cursed Lands and picked up by the in-game browser: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include 4Netplayers Cursed Lands?

The Rust Player Stats lists that include 4Netplayers Cursed Lands are: Community servers, ranked live. Searching the server list with these filters returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is running on 4Netplayers Cursed Lands?

The procedural map on 4Netplayers Cursed Lands is size 2,500, generated by the game from seed 2147483647. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on 4Netplayers Cursed Lands?

No gather rate appears in the name of 4Netplayers Cursed Lands. The cap is 8 players per group, the game's default. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. The server browser lists it under Community. VAC is on, so Valve's anti-cheat is watching.

Population

How full is 4Netplayers Cursed Lands right now?

0 of 10 slots are filled on 4Netplayers Cursed Lands right now. Averaged across seven days: 0 players. The high point: 1.

Where does 4Netplayers Cursed Lands sit in the rankings?

Ranked #14,034 on seven-day player hours, 4Netplayers Cursed Lands is in the top 63% of all ranked servers.

Wipe timing

What is the wipe schedule on 4Netplayers Cursed Lands?

No next wipe can be predicted for 4Netplayers Cursed Lands, because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 11 days 6 hours ago is when its current world was made.

What does wipe day look like on 4Netplayers Cursed Lands?

3 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't hold.

Connect

How do I join 4Netplayers Cursed Lands?

Press F1 in Rust, bring up the console and enter client.connect 146.0.44.41:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players Slot count: 10.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.