Online 146.0.44.41:28015 checked 10m ago
4Netplayers Cursed Lands
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:01 UTC11d ago | 3 | – | running | 0 |
| Thu 15 Oct, 19:21 UTC12d ago | 3 | – | 0.7 days | 0 |
| Tue 13 Oct, 16:07 UTC14d ago | 3 | halved by day 1 | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is 4Netplayers Cursed Lands online, and how reliable is it?
The lights are on at 4Netplayers Cursed Lands: online as you read this. Going by the uptime it reports, the last restart came about 12 hours ago. 100% of the time over the last 7 full days, which is 168 of 168 hours up. On 13 October 2026, Rust Player Stats saw it for the first time.
Does 4Netplayers Cursed Lands run smoothly?
The last 48 hours average out at 30 server fps; it never dropped below 30. Its entity count reached 29,706: buildings, deployables and the rest of the world. The memory ceiling was 2,033 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is 4Netplayers Cursed Lands on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at 4Netplayers Cursed Lands. To get in, your game needs the same protocol; Steam handles the update.
Where is 4Netplayers Cursed Lands located?
Nothing on 4Netplayers Cursed Lands states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 146.0.44.41:28015.
Tags
What do the server tags on 4Netplayers Cursed Lands mean?
Tags published by 4Netplayers Cursed Lands and picked up by the in-game browser: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include 4Netplayers Cursed Lands?
The Rust Player Stats lists that include 4Netplayers Cursed Lands are: Community servers, ranked live. Searching the server list with these filters returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which map is running on 4Netplayers Cursed Lands?
The procedural map on 4Netplayers Cursed Lands is size 2,500, generated by the game from seed 2147483647. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on 4Netplayers Cursed Lands?
No gather rate appears in the name of 4Netplayers Cursed Lands. The cap is 8 players per group, the game's default. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. The server browser lists it under Community. VAC is on, so Valve's anti-cheat is watching.
Population
How full is 4Netplayers Cursed Lands right now?
0 of 10 slots are filled on 4Netplayers Cursed Lands right now. Averaged across seven days: 0 players. The high point: 1.
Where does 4Netplayers Cursed Lands sit in the rankings?
Ranked #14,034 on seven-day player hours, 4Netplayers Cursed Lands is in the top 63% of all ranked servers.
Wipe timing
What is the wipe schedule on 4Netplayers Cursed Lands?
No next wipe can be predicted for 4Netplayers Cursed Lands, because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 11 days 6 hours ago is when its current world was made.
What does wipe day look like on 4Netplayers Cursed Lands?
3 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't hold.
Connect
How do I join 4Netplayers Cursed Lands?
Press F1 in Rust, bring up the console and enter client.connect 146.0.44.41:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.