Rust Player Stats
Live UTC 41,781 playing

Online 148.113.198.13:28015 checked 10m ago

[US] Facepunch Staging

official monthly wipes vanilla
Players now8
Slots250
Full3%
7-day average5peak 12
Rank#1,435top 6%
Last wipe34d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 250 slots
Players now8
3% of the slots taken
7-day average5
players on an average hour this week
7-day peak12
the fullest it got this week
48-hour peak11
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps204
average over 48 hours; 60 or more is smooth
Standingtop 6%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0510152002:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 7d 17h The force wipe · high confidence

usual gap13.8 daysbetween real wipes
wipe-day peak27players, last three wipes
crowd held0%else halves by day 11

Coming wipes

  1. 7d 17hThu 5 Nov, 19:00 UTCFW
  2. 35d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 8 OctThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 07:26 UTC20d ago 21 – running 8
Thu 24 Sep, 11:44 UTC34d ago 33 halved by day 11 13.8 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is [US] Facepunch Staging online, and how reliable is it?

The lights are on at [US] Facepunch Staging: online as you read this. The reported uptime puts the last restart at roughly 14 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. Rust Player Stats logged it for the first time on 13 September 2026.

Does [US] Facepunch Staging run smoothly?

204 server fps on average over 48 hours, and never under 151. Buildings, deployables and everything else in the world pushed the entity count to 122,000. The memory ceiling was 3,031 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is [US] Facepunch Staging on?

On Windows, [US] Facepunch Staging runs Rust network protocol 2635 and build 169488. To get in, your game needs the same protocol; Steam handles the update.

Where is [US] Facepunch Staging located?

No region tag comes from [US] Facepunch Staging, but the name points to North America. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 148.113.198.13:28015.

Server tags

What do the server tags on [US] Facepunch Staging mean?

The game's server browser reads these tags from [US] Facepunch Staging: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The standard Rust survival rules apply here; mp250 (Max players): Slot count: 250; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs169488 (Build): Build number: 169488; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^m (Monthly): Facepunch's force wipe is the monthly wipe here; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include [US] Facepunch Staging?

These Rust Player Stats lists take [US] Facepunch Staging: Official Rust servers, ranked live, North America Rust servers and Vanilla Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Server rules

Which map is running on [US] Facepunch Staging?

The procedural map on [US] Facepunch Staging is size 4,300, generated by the game from seed 280505286. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on [US] Facepunch Staging?

Nothing in the name of [US] Facepunch Staging states a gather rate. Groups top out at 8 players, the default for the game. It plays as survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. It appears under Official inside the game. Vanilla is its own label: facepunch's game unaltered: no rates, kits or rules are changed. Anti-cheat is on: VAC.

Live counts

How full is [US] Facepunch Staging right now?

8 of 250 slots are filled on [US] Facepunch Staging right now. The seven-day average sits at 5 players; the peak reached 12. Peak traffic in the last 48 hours landed at 03:00 UTC, averaging 9 players.

Where does [US] Facepunch Staging sit in the rankings?

Ranked #1,435 on seven-day player hours, [US] Facepunch Staging is in the top 6% of all ranked servers.

Wipe timing

What is the wipe schedule on [US] Facepunch Staging?

The force wipe is the only wipe for [US] Facepunch Staging, once a month. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. 34 days 13 hours ago, its current world was made. The wipe schedule in its tags is monthly.

What does wipe day look like on [US] Facepunch Staging?

The average busiest point of its recent wipes was 27 players. 35 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 11 when it didn't hold.

Connect

How do I join [US] Facepunch Staging?

Press F1 in Rust, bring up the console and enter client.connect 148.113.198.13:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,gmrust,cs169488,ts8

On Rust Player Stats

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp250
Max players Slot count: 250.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs169488
Build Build number: 169488.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly Facepunch's force wipe is the monthly wipe here.

Difficulty

^v
Vanilla Facepunch's game unaltered: no rates, kits or rules are changed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.