Rust Player Stats
Live UTC 35,972 playing

Online 148.72.141.118:28090 checked 6m ago

[TEST] Sanguine Halloween Showcase (closed)

monthly wipes vanillamoddedcarbon
Players now0
Slots20
Full0%
7-day average0peak 2
Rank#11,789top 53%
Last wipe6h agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 20 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 53%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeakWipe
00.511.5204:0013:0022:0006:0015:0001:00Wiped Wed 28 Oct, 20:35 UTCWIPE

Hourly average and peak, UTC.

FitnessServer performance

Server fpsWipe
01020304004:0013:0022:0006:0015:0001:00Wiped Wed 28 Oct, 20:35 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 7d 15h The force wipe · high confidence

usual gap5.3 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 20:35 UTC6h ago – – running 0
Fri 23 Oct, 12:31 UTC5d ago 0 – 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is [TEST] Sanguine Halloween Showcase (closed) online, and how reliable is it?

Online now, [TEST] Sanguine Halloween Showcase (closed) is up. About 19 minutes ago is when it restarted, judging by its reported uptime. 143 of 144 hours were up over the last 6 full days, 99% of the time. On 22 October 2026, Rust Player Stats saw it for the first time.

Does [TEST] Sanguine Halloween Showcase (closed) run smoothly?

Averaging 30 server fps across the last 48 hours, it held a floor of 26. Its entity count reached 102,311: buildings, deployables and the rest of the world. Memory use reached 4,033 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is [TEST] Sanguine Halloween Showcase (closed) on?

Linux carries Rust network protocol 2635 and build 168909 at [TEST] Sanguine Halloween Showcase (closed). To get in, your game needs the same protocol; Steam handles the update.

Where is [TEST] Sanguine Halloween Showcase (closed) located?

Nothing on [TEST] Sanguine Halloween Showcase (closed) states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 148.72.141.118:28090.

Server tags

What do the server tags on [TEST] Sanguine Halloween Showcase (closed) mean?

The game's server browser reads these tags from [TEST] Sanguine Halloween Showcase (closed): gmrust (Game mode): The standard Rust survival rules apply here; mp20 (Max players): The cap is 20 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include [TEST] Sanguine Halloween Showcase (closed)?

These Rust Player Stats lists take [TEST] Sanguine Halloween Showcase (closed): Modded Rust servers, live. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Map and rules

Which map is running on [TEST] Sanguine Halloween Showcase (closed)?

Size 6,000, seed 1337: that is the procedural map [TEST] Sanguine Halloween Showcase (closed) runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here. Its map is called Custom Map.

What are the rules and settings on [TEST] Sanguine Halloween Showcase (closed)?

Nothing in the name of [TEST] Sanguine Halloween Showcase (closed) states a gather rate. Groups top out at 8 players, the default for the game. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Carbon. The word it uses is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. VAC is on, so Valve's anti-cheat is watching.

Population

What is the population on [TEST] Sanguine Halloween Showcase (closed) at the moment?

Out of 20 slots, 0 are taken on [TEST] Sanguine Halloween Showcase (closed) at this moment. Seven days back gives an average of 0 players and a peak of 2. Peak traffic in the last 48 hours landed at 01:00 UTC, averaging 1 players.

Where does [TEST] Sanguine Halloween Showcase (closed) sit in the rankings?

The last seven days put [TEST] Sanguine Halloween Showcase (closed) at #11,789 on player hours: top 53% of all ranked servers.

Wipe schedule

What is the wipe schedule on [TEST] Sanguine Halloween Showcase (closed)?

With the force wipe, [TEST] Sanguine Halloween Showcase (closed) wipes once a month. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. The world it runs now was made 6 hours ago. The wipe schedule in its tags is monthly.

What does wipe day look like on [TEST] Sanguine Halloween Showcase (closed)?

0 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe.

Connect

How do I join [TEST] Sanguine Halloween Showcase (closed)?

In the Rust console (F1) type client.connect 148.72.141.118:28090. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^m,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp20
Max players The cap is 20 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code There's no region code on this one.

Wipe schedule

^m
Monthly Monthly wipes, timed to Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: it's the game as Facepunch ships it.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.