Rust Player Stats
Live UTC 53,611 playing

Online NA 15.204.10.92:28015 checked 12m ago

Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins

weekly wipes moddedoxidepve
Players now0
Slots100
Full0%
7-day average0peak 2
Rank#5,104top 23% · #872 in NA
Last wipe6d agoweekly schedule
Next wipe8hThu 29 Oct, 18:29 UTC
Launch Rust and join

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps34
average over 48 hours; 60 or more is smooth
Standingtop 23%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75111:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

FitnessServer performance

02040608011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

fixed weekdays

Next wipeThursday 29 October, 18:29 UTCin 8h Every Thursday at 18:29 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held60%else halves by day 5.5

Coming wipes

  1. 8hThu 29 Oct, 18:29 UTC
  2. 7d 8hThu 5 Nov, 19:00 UTCFW
  3. 14d 8hThu 12 Nov, 18:29 UTC
  4. 21d 8hThu 19 Nov, 18:29 UTC
  5. 28d 8hThu 26 Nov, 18:29 UTC
  6. 35d 8hThu 3 Dec, 19:00 UTCFW
  7. 42d 8hThu 10 Dec, 18:29 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:29 UTC6d ago 2 – running 0
Thu 15 Oct, 18:27 UTC13d ago 2 held half 7 days 0
Thu 8 Oct, 18:27 UTC20d ago 2 halved by day 5 7 days 0
Thu 1 Oct, 18:30 UTC FW27d ago 2 held half 7 days 0
Thu 24 Sep, 18:32 UTC34d ago 2 held half 7 days 0
Thu 17 Sep, 18:30 UTC41d ago 1 halved by day 6 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins online, and how reliable is it?

Online now, Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins is up. Going by the uptime it reports, the last restart came about 6 days 13 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Does Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins run smoothly?

The last 48 hours average out at 34 server fps; it never dropped below 22. Buildings, deployables and everything else in the world pushed the entity count to 121,702. 5,320 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins. To get in, your game needs the same protocol; Steam handles the update.

Where is Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins located?

Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins gives North America as its location, with the NA tag. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 15.204.10.92:28015 is the address.

Tags

What do the server tags on Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins mean?

The game's server browser reads these tags from Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): The cap is 100 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^w (Weekly): It wipes weekly; ^p (PvE): No player fights: the world is the danger; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; NA (North America): North America is where the browser lists it. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins?

These Rust Player Stats lists take Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins: Modded Rust servers, live, Best Rust PvE servers (2026) and North America Rust servers. Under the server list's filters it appears in: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Map and rules

Which map is running on Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins?

The procedural map on Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins is size 4,500, generated by the game from seed 2021802775. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins?

The name of Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins does not say what the gather rate is. The cap is 8 players per group, the game's default. no player-versus-player fighting: that is the pve game mode. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Oxide. Anti-cheat is on: VAC.

Player counts

How full is Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins right now?

0 of 100 slots are filled on Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins right now. The seven-day average sits at 0 players; the peak reached 2. The busiest stretch of the last 48 hours came at 01:00 UTC, averaging 1 players.

Where does Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins sit in the rankings?

In North America it is #872, and #5,104 on seven-day player hours, in the top 23% of all ranked servers: Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins.

Wipe timing

What is the wipe schedule on Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins?

Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins follows a wipe rhythm of every Thursday at 18:29 UTC. Due on Thursday 29 October at 18:29 UTC is its next wipe. 6 days 15 hours ago, its current world was made. In its tags it publishes a weekly wipe schedule.

What does wipe day look like on Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins?

The average busiest point of its recent wipes was 2 players. 8 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 60% of recent wipes. By day 5.5, it had fallen below half when it didn't hold.

How to join

How do I join Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins?

In the Rust console (F1) type client.connect 15.204.10.92:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players The cap is 100 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly It wipes weekly.

Gameplay

^p
PvE No player fights: the world is the danger.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Region

NA
North America North America is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.