Rust Player Stats
Live UTC 62,389 playing

Online 15.204.152.16:23689 checked 10m ago

A Shockbyte Rust Server

Players now0
Slots20
Full0%
7-day average0peak –
Rank#15,262top 69%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 20 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps205
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:33 UTC17d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is A Shockbyte Rust Server online, and how reliable is it?

The lights are on at A Shockbyte Rust Server: online as you read this. The reported uptime puts the last restart at roughly 4 days 19 hours ago. The last 7 full days put it at 143 of 168 hours up, 85% uptime. The first record Rust Player Stats has of it is 10 October 2026.

Does A Shockbyte Rust Server run smoothly?

205 server fps on average over 48 hours, and never under 141. Up to 30,937 entities sat in the world, buildings and deployables included. 3,287 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is A Shockbyte Rust Server on?

Linux carries Rust network protocol 2635 and build 168909 at A Shockbyte Rust Server. To get in, your game needs the same protocol; Steam handles the update.

Where is A Shockbyte Rust Server located?

There is no region published on A Shockbyte Rust Server. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 15.204.152.16:23689.

Tags

What do the server tags on A Shockbyte Rust Server mean?

Tags published by A Shockbyte Rust Server and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp20 (Max players): Slot count: 20; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include A Shockbyte Rust Server?

The Rust Player Stats lists that include A Shockbyte Rust Server are: Community servers, ranked live. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

Which map is running on A Shockbyte Rust Server?

Size 2,500, seed 1261111106: that is the procedural map A Shockbyte Rust Server runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. Up to 8 players to a group, which is the default. gather, build, raid: the standard game: that is the survival game mode. Fighting and raiding between players is allowed. You will find it listed as Community. Anti-cheat is on: VAC.

Player counts

How full is A Shockbyte Rust Server right now?

The board shows A Shockbyte Rust Server at 0 players, with 20 slots in total. Averaged out across the past week, the count is 0 players.

Where does A Shockbyte Rust Server sit in the rankings?

Ranked #15,262 on seven-day player hours, A Shockbyte Rust Server is in the top 69% of all ranked servers.

Wipe timing

What is the wipe schedule on A Shockbyte Rust Server?

The record holds too few of A Shockbyte Rust Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 17 days 3 hours ago, its current world was made.

What does wipe day look like on A Shockbyte Rust Server?

0 players on average is what its recent wipes drew at their busiest. 0 hours after the wipe, the crowd peaked on the latest wipe.

Joining the server

How do I join A Shockbyte Rust Server?

In the Rust console (F1) type client.connect 15.204.152.16:23689. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival as standard.
mp20
Max players Slot count: 20.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.