Rust Player Stats
Live UTC 89,289 playing

Online 152.89.199.149:35000 checked 1h ago

Test Z

Players now0
Slots100
Full0%
7-day average0peak 1
Rank#15,272top 69%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps117
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
wipe-day peak54players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctFri 2 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 107, 13 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 17:14 UTC21d ago 107 – running 0
Fri 2 Oct, 09:12 UTC26d ago 0 – 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Test Z online, and how reliable is it?

The lights are on at Test Z: online as you read this. Going by the uptime it reports, the last restart came about 4 days 9 hours ago. The last 7 full days put it at 168 of 168 hours up, 100% uptime. On 14 September 2026, Rust Player Stats saw it for the first time.

Does Test Z run smoothly?

The last 48 hours average out at 117 server fps; it never dropped below 93. Buildings, deployables and everything else in the world pushed the entity count to 71,492. Memory use reached 2,821 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Test Z on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at Test Z. Steam updates your game for you, but the protocol has to match to join.

Where is Test Z located?

Nothing on Test Z states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 152.89.199.149:35000.

Lists and filters

What do the server tags on Test Z mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set are the tags Test Z publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Who runs Test Z?

Among servers we track, only Test Z uses this x4c.ru hostname.

Which Rust Player Stats lists and filters include Test Z?

You will find Test Z on the following Rust Player Stats lists: Community servers, ranked live. Under the server list's filters it appears in: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules and settings

Which map is running on Test Z?

The procedural map on Test Z is size 3,500, generated by the game from seed 5395053. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on Test Z?

The name of Test Z does not say what the gather rate is. Up to 8 players to a group, which is the default. build, gather and raid in the standard game: that is the survival game mode. You can fight and raid other players here. The server browser lists it under Community. Anti-cheat is on: VAC.

Population

What is the population on Test Z at the moment?

The board shows Test Z at 0 players, with 100 slots in total. The seven-day average sits at 0 players; the peak reached 1.

Where does Test Z sit in the rankings?

The last seven days put Test Z at #15,272 on player hours: top 69% of all ranked servers.

Wipe days

What is the wipe schedule on Test Z?

To tell its rhythm, more of Test Z's wipes need to be on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 26 days 8 hours ago.

What does wipe day look like on Test Z?

The average busiest point of its recent wipes was 54 players. The crowd reached its peak 13 hours after the latest wipe.

Connect

How do I join Test Z?

Press F1 in Rust, bring up the console and enter client.connect 152.89.199.149:35000. The Launch Rust button here does the same, opening Rust via Steam and connecting you. https://x4c.ru is where its website lives.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp100
Max players It holds 100 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.