Online 152.89.199.58:35300 checked 2h ago
Toyohara
By the numbersMatch stats
against its 200 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 14% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 7d 23h The force wipe · high confidence
Coming wipes
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 15 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 20:33 UTC25d ago | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is Toyohara online, and how reliable is it?
Right now Toyohara is online. Going by the uptime it reports, the last restart came about 21 hours ago. 158 of 168 hours were up over the last 7 full days, 94% of the time. On 13 September 2026, Rust Player Stats saw it for the first time.
Does Toyohara run smoothly?
The last 48 hours average out at 86 server fps; it never dropped below 65. Buildings, deployables and everything else in the world pushed the entity count to 151,104. The memory ceiling was 3,545 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is Toyohara on?
Windows carries Rust network protocol 2635 and build 168909 at Toyohara. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is Toyohara located?
There is no region published on Toyohara. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 152.89.199.58:35300 is the address.
Server tags
What do the server tags on Toyohara mean?
The game's server browser reads these tags from Toyohara: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): The cap is 200 slots; ts10 (Group limit): The team limit is 10; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe is the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Toyohara?
You will find Toyohara on the following Rust Player Stats lists: Community servers, ranked live and Vanilla Rust servers. These filters on the server list bring it up: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which map is running on Toyohara?
The procedural map on Toyohara is size 4,900, generated by the game from seed 365238753. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on Toyohara?
Nothing in the name of Toyohara states a gather rate. A group holds 10 players at most. gather, build, raid: the standard game: that is the survival game mode. You can fight and raid other players here. Community is its server browser category. It runs plugins: Oxide. Its self-description is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. Anti-cheat is on: VAC.
Player counts
How full is Toyohara right now?
The board shows Toyohara at 4 players, with 200 slots in total. Seven days back gives an average of 1 players and a peak of 5. Peak traffic in the last 48 hours landed at 16:00 UTC, averaging 4 players.
Where does Toyohara sit in the rankings?
Player hours over seven days place Toyohara at #3,137, among the top 14% of ranked servers.
Wipe schedule
What is the wipe schedule on Toyohara?
With the force wipe, Toyohara wipes once a month. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. The world it runs now was made 25 days 22 hours ago. A monthly wipe schedule is published in its tags.
What does wipe day look like on Toyohara?
At their busiest, its recent wipes drew 6 players on average. 15 hours after the wipe, the crowd peaked on the latest wipe.
Connect
How do I join Toyohara?
Console route: F1 in Rust, then client.connect 152.89.199.58:35300. Or use Launch Rust here, which opens Rust through Steam and connects you. https://discord.com/invite/uFrXzFjfb is where its website lives.
GlossaryServer tags
what each one meansPublished as mp200,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts10,^o
Game
gmvanilla
mp200
ts10
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.