Rust Player Stats
Live UTC 39,799 playing

Online 157.85.87.37:28138 checked 10m ago

WildHunt

quad moddedoxidesoftcore
Players now0
Slots40
Full0%
7-day average0peak –
Rank#15,339top 69%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 40 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps229
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 21:56 UTC7d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is WildHunt online, and how reliable is it?

Online now, WildHunt is up. Going by the uptime it reports, the last restart came about 4 days 8 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. On 21 October 2026, Rust Player Stats saw it for the first time.

Does WildHunt run smoothly?

229 server fps on average over 48 hours, and never under 199. Up to 30,071 entities sat in the world, buildings and deployables included. Memory use reached 3,891 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is WildHunt on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at WildHunt. Steam updates your game for you, but the protocol has to match to join.

Where is WildHunt located?

There is no region published on WildHunt. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 157.85.87.37:28138.

Tags

What do the server tags on WildHunt mean?

gmsoftcore (Game mode): The mode is softcore, easier rules; mp40 (Max players): Slot count: 40; ts4 (Group limit): Teams cap at 4; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags WildHunt publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include WildHunt?

These Rust Player Stats lists take WildHunt: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

Map and rules

Which map is running on WildHunt?

Size 2,500, seed 50000: that is the procedural map WildHunt runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on WildHunt?

The name of WildHunt does not say what the gather rate is. quad: groups top out at 4 players. You keep some loot on Facepunch's easier mode: that is the softcore game mode. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: VAC.

Population

How full is WildHunt right now?

0 of 40 slots are filled on WildHunt right now. The seven-day average for this server is 0 players.

Where does WildHunt sit in the rankings?

Player hours over seven days place WildHunt at #15,339, among the top 69% of ranked servers. The quad table places it at #626.

Wipe timing

What is the wipe schedule on WildHunt?

The record holds too few of WildHunt's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 7 days 9 hours ago.

What does wipe day look like on WildHunt?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.

How to join

How do I join WildHunt?

Console route: F1 in Rust, then client.connect 157.85.87.37:28138. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode The mode is softcore, easier rules.
mp40
Max players Slot count: 40.
ts4
Group limit Teams cap at 4.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.