Rust Player Stats
Live UTC 103,453 playing

Online NA 157.85.90.214:26415 checked 11m ago

RaineyStreet

weekly wipes moddedoxide
Players now0
Slots40
Full0%
7-day average0peak 1
Rank#13,473top 60% · #1406 in NA
Last wipe6d agoweekly schedule
Next wipe1hThu 29 Oct, 20:48 UTC
Launch Rust and join

By the numbersMatch stats

against its 40 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps233
average over 48 hours; 60 or more is smooth
Standingtop 60%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 60% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

FixturesWipe schedule

from its schedule tag

Next wipeThursday 29 October, 20:48 UTCin 1h Its weekly schedule tag · low confidence

usual gap8.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 2

Coming wipes

  1. 1hThu 29 Oct, 20:48 UTC
  2. 6d 23hThu 5 Nov, 19:00 UTCFW
  3. 14d 1hThu 12 Nov, 20:48 UTC
  4. 21d 1hThu 19 Nov, 20:48 UTC
  5. 28d 1hThu 26 Nov, 20:48 UTC
  6. 34d 23hThu 3 Dec, 19:00 UTCFW
  7. 42d 1hThu 10 Dec, 20:48 UTC

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 20:48 UTC6d ago 1 – running 0
Tue 13 Oct, 23:00 UTC15d ago 2 halved by day 2 8.9 days 2
Thu 1 Oct, 13:20 UTC28d ago 1 halved by day 2 12.4 days 0
Wed 30 Sep, 12:21 UTC29d ago 1 – 1 days 0
Mon 28 Sep, 12:13 UTC31d ago 2 held half 2 days 0
Thu 17 Sep, 14:12 UTC42d ago 1 halved by day 2 10.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is RaineyStreet online, and how reliable is it?

The lights are on at RaineyStreet: online as you read this. Going by the uptime it reports, the last restart came about 3 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Does RaineyStreet run smoothly?

Averaging 233 server fps across the last 48 hours, it held a floor of 206. Its entity count reached 32,862: buildings, deployables and the rest of the world. 3,199 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is RaineyStreet on?

On Linux, RaineyStreet runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is RaineyStreet located?

RaineyStreet gives North America as its location, with the NA tag. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 157.85.90.214:26415 is the address.

Server tags

What do the server tags on RaineyStreet mean?

Tags published by RaineyStreet and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp40 (Max players): It holds 40 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^w (Weekly): Wipes come every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays; NA (North America): The server browser files it under North America. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include RaineyStreet?

You will find RaineyStreet on the following Rust Player Stats lists: Modded Rust servers, live and North America Rust servers. Searching the server list with these filters returns it: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Rules and settings

Which map is running on RaineyStreet?

RaineyStreet runs a game-generated procedural map: size 2,500, seed 1102026. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on RaineyStreet?

Nothing in the name of RaineyStreet states a gather rate. The cap is 8 players per group, the game's default. It plays as survival, gather, build, raid: the standard game. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.

Live counts

What is the population on RaineyStreet at the moment?

Out of 40 slots, 0 are taken on RaineyStreet at this moment. Seven days back gives an average of 0 players and a peak of 1. Peak traffic in the last 48 hours landed at 16:00 UTC, averaging 0 players.

Where does RaineyStreet sit in the rankings?

In North America it is #1,406, and #13,473 on seven-day player hours, in the top 60% of all ranked servers: RaineyStreet.

Wipe schedule

What is the wipe schedule on RaineyStreet?

The prediction follows its tag, because too few of RaineyStreet's wipes are on record to confirm its schedule. Thursday 29 October at 20:48 UTC is when its next wipe is due. 6 days 22 hours ago is when its current world was made. Its tags carry a weekly wipe schedule.

What does wipe day look like on RaineyStreet?

At their busiest, its recent wipes drew 1 players on average. The crowd reached its peak 0 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 25% of recent wipes. It fell below half by day 2 when it didn't hold.

Joining the server

How do I join RaineyStreet?

Console route: F1 in Rust, then client.connect 157.85.90.214:26415. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp40,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp40
Max players It holds 40 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly Wipes come every week.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its category: plugins or settings change how it plays.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.