Offline 157.85.90.70:28015 checked 54m ago
Vanilla PvE and Chill
By the numbersMatch stats
against its 1 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 18:57 UTC9h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is Vanilla PvE and Chill online, and how reliable is it?
Vanilla PvE and Chill sits offline; 54 minutes ago is when it was last seen. Going by the uptime it reports, the last restart came about 3 hours ago. 11 of 48 hours were up over the last 2 full days, 23% of the time. The first record Rust Player Stats has of it is 25 October 2026.
Does Vanilla PvE and Chill run smoothly?
152 server fps on average over 48 hours, and never under 99. Buildings, deployables and everything else in the world pushed the entity count to 139,945. Memory use reached 3,931 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is Vanilla PvE and Chill on?
Linux carries Rust network protocol 2635 and build 169456 at Vanilla PvE and Chill. To get in, your game needs the same protocol; Steam handles the update.
Where is Vanilla PvE and Chill located?
There is no region published on Vanilla PvE and Chill. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 157.85.90.70:28015.
Server tags
What do the server tags on Vanilla PvE and Chill mean?
Tags published by Vanilla PvE and Chill and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): The cap is 1 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs169456 (Build): Build number: 169456; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: it's the game as Facepunch ships it; ^p (PvE): Players don't fight each other here; the world does the killing. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Vanilla PvE and Chill?
These Rust Player Stats lists take Vanilla PvE and Chill: Community servers, ranked live, Best Rust PvE servers (2026) and Vanilla Rust servers. Searching the server list with these filters returns it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
Which map is running on Vanilla PvE and Chill?
Size 5,000, seed 50000: that is the procedural map Vanilla PvE and Chill runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on Vanilla PvE and Chill?
Nothing in the name of Vanilla PvE and Chill states a gather rate. Up to 8 players to a group, which is the default. other players are not fought: that is the pve game mode. Community is its server browser category. Its self-description is vanilla: no changed rates, kits or rules: it's the game as Facepunch ships it. VAC is on, so Valve's anti-cheat is watching.
Player counts
How full is Vanilla PvE and Chill right now?
Last seen 54 minutes ago, Vanilla PvE and Chill is offline right now. The seven-day average sits at 1 players; the peak reached 2. The busiest stretch of the last 48 hours came at 01:00 UTC, averaging 1 players.
Where does Vanilla PvE and Chill sit in the rankings?
The last seven days put Vanilla PvE and Chill at #6,539 on player hours: top 29% of all ranked servers.
Wipe timing
What is the wipe schedule on Vanilla PvE and Chill?
To tell its rhythm, more of Vanilla PvE and Chill's wipes need to be on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 9 hours ago.
Connect
How do I join Vanilla PvE and Chill?
Console route: F1 in Rust, then client.connect 157.85.90.70:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp1,ptrak,$r?,v2635,^v,^p,gmrust,cs169456,ts8
Game
gmrust
mp1
ts8
v2635
cs169456
ptrak
$r?
Difficulty
^v
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.