Rust Player Stats
Live UTC 38,014 playing

Online 157.85.93.213:28161 checked 13m ago

DonkeyPunch

Players now0
Slots120
Full0%
7-day average1peak 2
Rank#3,882top 17%
Last wipe5d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 120 slots
Players now0
0% of the slots taken
7-day average1
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps100
average over 48 hours; 60 or more is smooth
Standingtop 17%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5203:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is DonkeyPunch online, and how reliable is it?

The lights are on at DonkeyPunch: online as you read this. About 2 days 13 hours ago is when it restarted, judging by its reported uptime. The last 5 full days put it at 119 of 120 hours up, 99% uptime. On 23 October 2026, Rust Player Stats saw it for the first time.

Does DonkeyPunch run smoothly?

The last 48 hours average out at 100 server fps; it never dropped below 78. Buildings, deployables and everything else in the world pushed the entity count to 86,919. The memory ceiling was 4,047 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is DonkeyPunch on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at DonkeyPunch. Steam updates your game for you, but the protocol has to match to join.

Where is DonkeyPunch located?

Nothing on DonkeyPunch states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 157.85.93.213:28161.

Server tags

What do the server tags on DonkeyPunch mean?

Tags published by DonkeyPunch and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp120 (Max players): The cap is 120 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include DonkeyPunch?

These Rust Player Stats lists take DonkeyPunch: Community servers, ranked live. Under the server list's filters it appears in: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Rules and settings

Which map is running on DonkeyPunch?

The procedural map on DonkeyPunch is size 3,800, generated by the game from seed 50000. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on DonkeyPunch?

No gather rate appears in the name of DonkeyPunch. Groups top out at 8 players, the default for the game. build, gather and raid in the standard game: that is the survival game mode. You can fight and raid other players here. You will find it listed as Community. Anti-cheat is on: VAC.

Player counts

How full is DonkeyPunch right now?

0 of 120 slots are filled on DonkeyPunch right now. Seven days back gives an average of 1 players and a peak of 2. Peak traffic in the last 48 hours landed at 14:00 UTC, averaging 2 players.

Where does DonkeyPunch sit in the rankings?

Player hours over seven days place DonkeyPunch at #3,882, among the top 17% of ranked servers.

Wipe timing

What is the wipe schedule on DonkeyPunch?

The rhythm of DonkeyPunch's wipes cannot be told yet, because not enough are on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 5 days 19 hours ago, its current world was made.

Connect

How do I join DonkeyPunch?

In the Rust console (F1) type client.connect 157.85.93.213:28161. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp120,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp120
Max players The cap is 120 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code There's no region code on this one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.