Rust Player Stats
Live UTC 51,383 playing

Online 157.85.94.103:28015 checked 9m ago

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS

10x quad weekly wipes moddedoxide
Players now1
Slots125
Full1%
7-day average0peak 2
Rank#6,665top 30%
Last wipe5d agoweekly schedule
Next wipe1d 5hThu 29 Oct, 14:38 UTC
Launch Rust and join Website

By the numbersMatch stats

against its 125 slots
Players now1
1% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list47 of 48 hours
hours it answered in the last two days
Server fps205
average over 48 hours; 60 or more is smooth
Standingtop 30%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75110:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 30% of all ranked servers, and #382 of the quad servers (top 46%). Ranked on player hours over the last seven days.

FixturesWipe schedule

a steady gap

Next wipeThursday 29 October, 14:38 UTCin 1d 5h Every 6 days 21 hours · medium confidence

usual gap6.9 daysbetween real wipes
on rhythm80%of its recent wipes
wipe-day peak3players, last three wipes
crowd held20%else halves by day 2.5

Coming wipes

  1. 1d 5hThu 29 Oct, 14:38 UTC
  2. 8d 9hThu 5 Nov, 19:00 UTCFW
  3. 14d 22hThu 12 Nov, 07:41 UTC
  4. 21d 18hThu 19 Nov, 04:13 UTC
  5. 28d 15hThu 26 Nov, 00:45 UTC
  6. 35d 11hWed 2 Dec, 21:16 UTC
  7. 36d 9hThu 3 Dec, 19:00 UTCFW
  8. 42d 8hWed 9 Dec, 17:48 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:06 UTC5d ago 2 – running 0
Thu 15 Oct, 18:24 UTC12d ago 3 halved by day 2 7 days 0
Fri 9 Oct, 21:28 UTC18d ago 3 held half 5.9 days 0
Sat 3 Oct, 00:56 UTC25d ago 3 halved by day 5 6.9 days 0
Thu 24 Sep, 05:28 UTC34d ago 4 halved by day 1 8.8 days 0
Fri 18 Sep, 03:38 UTC40d ago 4 halved by day 3 6.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS online, and how reliable is it?

The lights are on at [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: online as you read this. Going by the uptime it reports, the last restart came about 1 hours ago. 100% of the time over the last 7 full days, which is 168 of 168 hours up. The first record Rust Player Stats has of it is 13 September 2026.

Does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run smoothly?

205 server fps on average over 48 hours, and never under 83. Up to 77,790 entities sat in the world, buildings and deployables included. 4,732 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS on?

On Linux, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.

Where is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS located?

Nothing in the tags places [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, but its name points to North America. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 157.85.94.103:28015.

Lists and filters

What do the server tags on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS mean?

Tags published by [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp125 (Max players): The cap is 125 slots; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

You will find [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS on the following Rust Player Stats lists: 10x Rust servers, live, Modded Rust servers, live and North America Rust servers. Under the server list's filters it appears in: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.

Rules and settings

Which map is running on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs a game-generated procedural map: size 3,500, seed 1029781210. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

10x gather is what [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs, matching its name. The group cap is 4 players (quad). gather, build, raid: the standard game: that is the survival game mode. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.

Population

How full is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS right now?

1 of 125 slots are filled on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS right now. Averaged across seven days: 0 players. The high point: 2. The busiest stretch of the last 48 hours came at 10:00 UTC, averaging 1 players.

Where does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS sit in the rankings?

Player hours over seven days place [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS at #6,665, among the top 30% of ranked servers. The quad table places it at #382.

Wipe timing

What is the wipe schedule on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

About every 6.9 days is how often [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS has wiped lately. Thursday 29 October at 14:38 UTC is when its next wipe is due. The world it runs now was made 5 days 15 hours ago. Its tags carry a weekly wipe schedule.

What does wipe day look like on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

At their busiest, its recent wipes drew 3 players on average. 23 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 20% of its recent wipes. By day 2.5, it had fallen below half when it didn't hold.

How to join

How do I join [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Press F1 in Rust, bring up the console and enter client.connect 157.85.94.103:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you. You will find the website at https://starfireservers.tebex.io/.

GlossaryServer tags

what each one means

Published as mp125,ptrak,$r?,v2635,^w,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Rust survival as standard.
mp125
Max players The cap is 125 slots.
ts4
Group limit The team limit is 4.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.