Rust Player Stats
Live UTC 85,370 playing

Offline 157.85.94.109:28015 checked 10h ago

Traveler's Rest

Players now0
Slots40
Full0%
7-day average0peak –
Rank#15,344top 69%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 40 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list36 of 48 hours
hours it answered in the last two days
Server fps108
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123416:0023:0006:0013:0021:0004:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020016:0023:0006:0013:0021:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 09:49 UTC7d ago 0 – running 0
Wed 21 Oct, 06:30 UTC8d ago 1 – 1.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Traveler's Rest online, and how reliable is it?

Traveler's Rest sits offline; 10 hours ago is when it was last seen. The reported uptime puts the last restart at roughly 21 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. The first record Rust Player Stats has of it is 21 October 2026.

Does Traveler's Rest run smoothly?

Averaging 108 server fps across the last 48 hours, it held a floor of 57. Buildings, deployables and everything else in the world pushed the entity count to 101,864. 4,730 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is Traveler's Rest on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at Traveler's Rest. To get in, your game needs the same protocol; Steam handles the update.

Where is Traveler's Rest located?

No region is published by Traveler's Rest. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 157.85.94.109:28015 is the address.

Server tags

What do the server tags on Traveler's Rest mean?

gmrust (Game mode): Rust survival as standard; mp40 (Max players): The cap is 40 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set are the tags Traveler's Rest publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Traveler's Rest?

The Rust Player Stats lists that include Traveler's Rest are: Community servers, ranked live. Under the server list's filters it appears in: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

Which map is running on Traveler's Rest?

Traveler's Rest runs a game-generated procedural map: size 4,250, seed 77677. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on Traveler's Rest?

The name of Traveler's Rest does not say what the gather rate is. The cap is 8 players per group, the game's default. It plays as survival, build, gather and raid in the standard game. You can fight and raid other players here. Community is its server browser category. Anti-cheat is on: VAC.

Live counts

How full is Traveler's Rest right now?

The board shows Traveler's Rest offline, last seen 10 hours ago. The seven-day average for this server is 0 players.

Where does Traveler's Rest sit in the rankings?

Ranked #15,344 on seven-day player hours, Traveler's Rest is in the top 69% of all ranked servers.

Wipe timing

What is the wipe schedule on Traveler's Rest?

To tell its rhythm, more of Traveler's Rest's wipes need to be on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 7 days 5 hours ago, its current world was made.

What does wipe day look like on Traveler's Rest?

0 players on average is what its recent wipes drew at their busiest. 0 hours after the wipe, the crowd peaked on the latest wipe.

Connect

How do I join Traveler's Rest?

In the Rust console (F1) type client.connect 157.85.94.109:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival as standard.
mp40
Max players The cap is 40 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.