Rust Player Stats
Live UTC 70,411 playing

Offline 158.46.26.51:28015 checked 1d ago

ZAKARUST

Players now0
Slots5
Full0%
7-day average1peak 3
Rank#6,172top 28%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 5 slots
Players now0
0% of the slots taken
7-day average1
players on an average hour this week
7-day peak3
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list3 of 48 hours
hours it answered in the last two days
Server fps225
average over 48 hours; 60 or more is smooth
Standingtop 28%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5213:0014:0015:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040013:0014:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep27 Sep3 Oct10 Oct16 Oct27 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 11:53 UTC22d ago 2 – running 0
Sat 3 Oct, 05:55 UTC24d ago 1 – 2.2 days 0
Fri 2 Oct, 12:12 UTC25d ago 1 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is ZAKARUST online, and how reliable is it?

ZAKARUST sits offline; 31 hours ago is when it was last seen. The reported uptime puts the last restart at roughly 30 minutes ago. 34 of 168 hours were up over the last 7 full days, 20% of the time. Rust Player Stats logged it for the first time on 13 September 2026.

Does ZAKARUST run smoothly?

225 server fps on average over 48 hours, and never under 225. Buildings, deployables and everything else in the world pushed the entity count to 111,899. Memory use reached 2,427 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is ZAKARUST on?

Rust network protocol 2635 and build 168909 on Windows: that is the setup at ZAKARUST. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is ZAKARUST located?

No region is published by ZAKARUST. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 158.46.26.51:28015 is the address.

Lists and filters

What do the server tags on ZAKARUST mean?

gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): It holds 5 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one are the tags ZAKARUST publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include ZAKARUST?

These Rust Player Stats lists take ZAKARUST: Community servers, ranked live. Under the server list's filters it appears in: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

Which map is running on ZAKARUST?

The procedural map on ZAKARUST is size 4,500, generated by the game from seed 1586544950. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on ZAKARUST?

Nothing in the name of ZAKARUST states a gather rate. Up to 8 players to a group, which is the default. It plays as survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Community is its server browser category. Anti-cheat is on: VAC.

Live counts

How full is ZAKARUST right now?

Last seen 31 hours ago, ZAKARUST is offline right now. Seven days back gives an average of 1 players and a peak of 3. It drew its biggest crowd of the last 48 hours at 13:00 UTC: 1 players on average.

Where does ZAKARUST sit in the rankings?

Ranked #6,172 on seven-day player hours, ZAKARUST is in the top 28% of all ranked servers.

Wipe timing

What is the wipe schedule on ZAKARUST?

There is no next wipe to predict for ZAKARUST, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 22 days 9 hours ago is when its current world was made.

What does wipe day look like on ZAKARUST?

The average busiest point of its recent wipes was 1 players. 20 hours after the wipe, the crowd peaked on the latest wipe.

How to join

How do I join ZAKARUST?

Press F1 in Rust, bring up the console and enter client.connect 158.46.26.51:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp5
Max players It holds 5 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.