Rust Player Stats
Live UTC 66,598 playing

Online NA 158.69.23.51:28016 checked 9m ago

Friend Not Foe / PvE Community / North America

quad biweekly wipes moddedoxidepve
Players now0
Slots50
Full0%
7-day average0peak 3
Rank#6,293top 28% · #1007 in NA
Last wipe13d agobiweekly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak3
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps59
average over 48 hours; 60 or more is smooth
Standingtop 28%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

FitnessServer performance

02040608022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 28% of all ranked servers, top 54% in NA, and #369 of the quad servers (top 45%). Ranked on player hours over the last seven days.

FixturesWipe schedule

fixed weekdays

Next wipeThursday 5 November, 19:00 UTCin 7d 21h The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  1. 7d 21hThu 5 Nov, 19:00 UTCFW
  2. 14d 18hThu 12 Nov, 16:02 UTC
  3. 35d 21hThu 3 Dec, 19:00 UTCFW
  4. 42d 18hThu 10 Dec, 16:02 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:02 UTC13d ago 3 – running 0
Thu 1 Oct, 18:04 UTC FW27d ago 5 halved by day 5 13.9 days 0
Thu 17 Sep, 16:02 UTC41d ago 5 halved by day 2 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Friend Not Foe / PvE Community / North America online, and how reliable is it?

Right now Friend Not Foe / PvE Community / North America is online. Going by the uptime it reports, the last restart came about 12 hours ago. 98% of the time over the last 7 full days, which is 165 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Does Friend Not Foe / PvE Community / North America run smoothly?

The last 48 hours average out at 59 server fps; it never dropped below 48. Up to 81,165 entities sat in the world, buildings and deployables included. 2,504 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is Friend Not Foe / PvE Community / North America on?

Linux carries Rust network protocol 2635 and build 168909 at Friend Not Foe / PvE Community / North America. To get in, your game needs the same protocol; Steam handles the update.

Where is Friend Not Foe / PvE Community / North America located?

Its NA tag places Friend Not Foe / PvE Community / North America in North America. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 158.69.23.51:28016.

Server tags

What do the server tags on Friend Not Foe / PvE Community / North America mean?

The game's server browser reads these tags from Friend Not Foe / PvE Community / North America: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The cap is 50 slots; ts4 (Group limit): Teams cap at 4; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^b (Biweekly): The cycle is two weeks per wipe; ^p (PvE): No player fights: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; NA (North America): North America is where the browser lists it. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Friend Not Foe / PvE Community / North America?

The Rust Player Stats lists that include Friend Not Foe / PvE Community / North America are: Modded Rust servers, live, Best Rust PvE servers (2026) and North America Rust servers. Searching the server list with these filters returns it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Server rules

Which map is running on Friend Not Foe / PvE Community / North America?

Friend Not Foe / PvE Community / North America runs a game-generated procedural map: size 3,700, seed 653090153. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on Friend Not Foe / PvE Community / North America?

No gather rate appears in the name of Friend Not Foe / PvE Community / North America. The group cap is 4 players (quad). no player-versus-player fighting: that is the pve game mode. Plugins or settings change the game, so the server browser lists it as Modded. Oxide plugins are running. Anti-cheat is on: VAC.

Live counts

How full is Friend Not Foe / PvE Community / North America right now?

The board shows Friend Not Foe / PvE Community / North America at 0 players, with 50 slots in total. Seven days back gives an average of 0 players and a peak of 3. Peak traffic in the last 48 hours landed at 15:00 UTC, averaging 1 players.

Where does Friend Not Foe / PvE Community / North America sit in the rankings?

Over the last seven days Friend Not Foe / PvE Community / North America has logged enough player hours for #6,293, which puts it in the top 28% of ranked servers and at #1,007 in North America. The quad table places it at #369.

Wipe schedule

What is the wipe schedule on Friend Not Foe / PvE Community / North America?

Friend Not Foe / PvE Community / North America follows a wipe rhythm of every 4 weeks on Thursday at 16:02 UTC. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. 13 days 5 hours ago, its current world was made. The wipe schedule in its tags is every two weeks.

What does wipe day look like on Friend Not Foe / PvE Community / North America?

The average busiest point of its recent wipes was 4 players. The crowd reached its peak 7 hours after the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 3.5 when it didn't hold.

Joining the server

How do I join Friend Not Foe / PvE Community / North America?

Press F1 in Rust, bring up the console and enter client.connect 158.69.23.51:28016. The Launch Rust button here does the same, opening Rust via Steam and connecting you. https://friendnotfoe.co.uk/ is where its website lives.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,NA,^p,gmvanilla,cs168909,ts4,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players The cap is 50 slots.
ts4
Group limit Teams cap at 4.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly The cycle is two weeks per wipe.

Gameplay

^p
PvE No player fights: the world is the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Region

NA
North America North America is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.