Rust Player Stats
Live UTC 86,491 playing

Online 158.69.5.16:28023 checked 14m ago

Rust Empires Test

moddedoxidepve
Players now0
Slots25
Full0%
7-day average0peak 1
Rank#9,823top 44%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 25 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list47 of 48 hours
hours it answered in the last two days
Server fps170
average over 48 hours; 60 or more is smooth
Standingtop 44%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep17 Oct22 Oct27 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak7players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctWed 16 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:09 UTC12d ago 8 – running 0
Wed 14 Oct, 12:32 UTC13d ago 8 – 0.4 days 0
Wed 16 Sep, 14:51 UTC41d ago 5 halved by day 2 27.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Rust Empires Test online, and how reliable is it?

Right now Rust Empires Test is online. About 7 hours ago is when it restarted, judging by its reported uptime. 168 of 168 hours were up over the last 7 full days, 100% of the time. The first record Rust Player Stats has of it is 15 September 2026.

Does Rust Empires Test run smoothly?

170 server fps on average over 48 hours, and never under 121. Its entity count reached 125,722: buildings, deployables and the rest of the world. Memory use reached 3,532 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Rust Empires Test on?

Rust network protocol 2635 and build 168909 on Windows: that is the setup at Rust Empires Test. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Rust Empires Test located?

Nothing on Rust Empires Test states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 158.69.5.16:28023.

Server tags

What do the server tags on Rust Empires Test mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp25 (Max players): Slot count: 25; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^p (PvE): Players don't fight each other here; the world does the killing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags Rust Empires Test publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Rust Empires Test?

These Rust Player Stats lists take Rust Empires Test: Modded Rust servers, live and Best Rust PvE servers (2026). Searching the server list with these filters returns it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server rules

Which map is running on Rust Empires Test?

The procedural map on Rust Empires Test is size 4,500, generated by the game from seed 133856400. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on Rust Empires Test?

Nothing in the name of Rust Empires Test states a gather rate. Up to 8 players to a group, which is the default. It plays as pve, no player-versus-player fighting. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.

Player counts

How full is Rust Empires Test right now?

0 of 25 slots are filled on Rust Empires Test right now. The seven-day average sits at 0 players; the peak reached 1. Peak traffic in the last 48 hours landed at 22:00 UTC, averaging 1 players.

Where does Rust Empires Test sit in the rankings?

Player hours over seven days place Rust Empires Test at #9,823, among the top 44% of ranked servers.

Wipe schedule

What is the wipe schedule on Rust Empires Test?

No next wipe can be predicted for Rust Empires Test, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 12 days 23 hours ago is when its current world was made.

What does wipe day look like on Rust Empires Test?

At their busiest, its recent wipes drew 7 players on average. The crowd reached its peak 16 hours after the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2, it had fallen below half when it didn't hold.

Joining the server

How do I join Rust Empires Test?

In the Rust console (F1) type client.connect 158.69.5.16:28023. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp25,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp25
Max players Slot count: 25.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code There's no region code on this one.

Gameplay

^p
PvE Players don't fight each other here; the world does the killing.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.