Online 158.69.5.16:28023 checked 14m ago
Rust Empires Test
By the numbersMatch stats
against its 25 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:09 UTC12d ago | 8 | – | running | 0 |
| Wed 14 Oct, 12:32 UTC13d ago | 8 | – | 0.4 days | 0 |
| Wed 16 Sep, 14:51 UTC41d ago | 5 | halved by day 2 | 27.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is Rust Empires Test online, and how reliable is it?
Right now Rust Empires Test is online. About 7 hours ago is when it restarted, judging by its reported uptime. 168 of 168 hours were up over the last 7 full days, 100% of the time. The first record Rust Player Stats has of it is 15 September 2026.
Does Rust Empires Test run smoothly?
170 server fps on average over 48 hours, and never under 121. Its entity count reached 125,722: buildings, deployables and the rest of the world. Memory use reached 3,532 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is Rust Empires Test on?
Rust network protocol 2635 and build 168909 on Windows: that is the setup at Rust Empires Test. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is Rust Empires Test located?
Nothing on Rust Empires Test states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 158.69.5.16:28023.
Server tags
What do the server tags on Rust Empires Test mean?
gmrust (Game mode): The standard Rust survival rules apply here; mp25 (Max players): Slot count: 25; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^p (PvE): Players don't fight each other here; the world does the killing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays are the tags Rust Empires Test publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Rust Empires Test?
These Rust Player Stats lists take Rust Empires Test: Modded Rust servers, live and Best Rust PvE servers (2026). Searching the server list with these filters returns it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
Which map is running on Rust Empires Test?
The procedural map on Rust Empires Test is size 4,500, generated by the game from seed 133856400. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on Rust Empires Test?
Nothing in the name of Rust Empires Test states a gather rate. Up to 8 players to a group, which is the default. It plays as pve, no player-versus-player fighting. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.
Player counts
How full is Rust Empires Test right now?
0 of 25 slots are filled on Rust Empires Test right now. The seven-day average sits at 0 players; the peak reached 1. Peak traffic in the last 48 hours landed at 22:00 UTC, averaging 1 players.
Where does Rust Empires Test sit in the rankings?
Player hours over seven days place Rust Empires Test at #9,823, among the top 44% of ranked servers.
Wipe schedule
What is the wipe schedule on Rust Empires Test?
No next wipe can be predicted for Rust Empires Test, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 12 days 23 hours ago is when its current world was made.
What does wipe day look like on Rust Empires Test?
At their busiest, its recent wipes drew 7 players on average. The crowd reached its peak 16 hours after the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2, it had fallen below half when it didn't hold.
Joining the server
How do I join Rust Empires Test?
In the Rust console (F1) type client.connect 158.69.5.16:28023. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp25,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp25
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
