Rust Player Stats
Live UTC 94,751 playing

Online 160.251.207.4:28015 checked 13m ago

RustServer_3488

Players now0
Slots50
Full0%
7-day average0peak 1
Rank#10,354top 46%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps77
average over 48 hours; 60 or more is smooth
Standingtop 46%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

FitnessServer performance

025507510016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 01:55 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is RustServer_3488 online, and how reliable is it?

The lights are on at RustServer_3488: online as you read this. Going by the uptime it reports, the last restart came about 5 days 16 hours ago. The last 7 full days put it at 167 of 168 hours up, 99% uptime. On 13 September 2026, Rust Player Stats saw it for the first time.

Does RustServer_3488 run smoothly?

77 server fps on average over 48 hours, and never under 50. Up to 45,304 entities sat in the world, buildings and deployables included. The memory ceiling was 2,447 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is RustServer_3488 on?

On Linux, RustServer_3488 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is RustServer_3488 located?

There is no region published on RustServer_3488. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 160.251.207.4:28015.

Tags

What do the server tags on RustServer_3488 mean?

The game's server browser reads these tags from RustServer_3488: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include RustServer_3488?

You will find RustServer_3488 on the following Rust Player Stats lists: Community servers, ranked live. Under the server list's filters it appears in: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

Which map is running on RustServer_3488?

RustServer_3488 runs a game-generated procedural map: size 3,000, seed 5578. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on RustServer_3488?

Nothing in the name of RustServer_3488 states a gather rate. Groups top out at 8 players, the default for the game. It plays as survival, build, gather and raid in the standard game. You can fight and raid other players here. Community is its server browser category. VAC is on, so Valve's anti-cheat is watching.

Live counts

How full is RustServer_3488 right now?

Out of 50 slots, 0 are taken on RustServer_3488 at this moment. The seven-day average sits at 0 players; the peak reached 1. It drew its biggest crowd of the last 48 hours at 11:00 UTC: 1 players on average.

Where does RustServer_3488 sit in the rankings?

Ranked #10,354 on seven-day player hours, RustServer_3488 is in the top 46% of all ranked servers.

Wipe timing

What is the wipe schedule on RustServer_3488?

To tell its rhythm, more of RustServer_3488's wipes need to be on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 9 days 14 hours ago, its current world was made.

What does wipe day look like on RustServer_3488?

1 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 33 hours after the latest wipe.

Connect

How do I join RustServer_3488?

Press F1 in Rust, bring up the console and enter client.connect 160.251.207.4:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players It holds 50 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.