Rust Player Stats
Live UTC 51,128 playing

Online 160.251.215.190:28015 checked 13m ago

RustServer_5955

Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,261top 69%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps202
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123409:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040009:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 04:19 UTC12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is RustServer_5955 online, and how reliable is it?

Online now, RustServer_5955 is up. About 12 days 2 hours ago is when it restarted, judging by its reported uptime. 99% of the time over the last 7 full days, which is 167 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Does RustServer_5955 run smoothly?

202 server fps on average over 48 hours, and never under 96. Up to 47,604 entities sat in the world, buildings and deployables included. Memory use reached 3,165 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is RustServer_5955 on?

On Linux, RustServer_5955 runs Rust network protocol 2634 and build 167781. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is RustServer_5955 located?

There is no region published on RustServer_5955. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 160.251.215.190:28015 is the address.

Tags

What do the server tags on RustServer_5955 mean?

The game's server browser reads these tags from RustServer_5955: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): Teams cap at 8, the game default; v2634 (Protocol): To join, your game has to run protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include RustServer_5955?

These Rust Player Stats lists take RustServer_5955: Community servers, ranked live. Searching the server list with these filters returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

Which map is running on RustServer_5955?

Size 3,000, seed 12818: that is the procedural map RustServer_5955 runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on RustServer_5955?

No gather rate appears in the name of RustServer_5955. Up to 8 players to a group, which is the default. It plays as survival, gather, build, raid: the standard game. PvP is on, and so is raiding. The server browser lists it under Community. VAC is on, so Valve's anti-cheat is watching.

Live counts

How full is RustServer_5955 right now?

0 of 50 slots are filled on RustServer_5955 right now. Averaged out across the past week, the count is 0 players.

Where does RustServer_5955 sit in the rankings?

The last seven days put RustServer_5955 at #15,261 on player hours: top 69% of all ranked servers.

Wipe timing

What is the wipe schedule on RustServer_5955?

The rhythm of RustServer_5955's wipes cannot be told yet, because not enough are on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 12 days 4 hours ago, its current world was made.

What does wipe day look like on RustServer_5955?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

Connect

How do I join RustServer_5955?

Press F1 in Rust, bring up the console and enter client.connect 160.251.215.190:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players The cap is 50 slots.
ts8
Group limit Teams cap at 8, the game default.
v2634
Protocol To join, your game has to run protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.