Rust Player Stats
Live UTC 83,965 playing

Online 160.251.250.21:28015 checked 13m ago

[JP/Tokyo] Solo/Duo/Trio

oxide
Players now2
Slots100
Full2%
7-day average4peak 11
Rank#1,563top 7%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now2
2% of the slots taken
7-day average4
players on an average hour this week
7-day peak11
the fullest it got this week
48-hour peak10
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps72
average over 48 hours; 60 or more is smooth
Standingtop 7%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
02.557.51023:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

FitnessServer performance

025507510023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctFri 2 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 08:02 UTC6d ago 8 – running 1
Fri 2 Oct, 11:13 UTC27d ago 3 held half 20.9 days 0
Fri 25 Sep, 11:07 UTC34d ago 4 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is [JP/Tokyo] Solo/Duo/Trio online, and how reliable is it?

Online now, [JP/Tokyo] Solo/Duo/Trio is up. Going by the uptime it reports, the last restart came about 5 days 22 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. The first record Rust Player Stats has of it is 13 September 2026.

Does [JP/Tokyo] Solo/Duo/Trio run smoothly?

72 server fps on average over 48 hours, and never under 53. Up to 78,837 entities sat in the world, buildings and deployables included. Memory use reached 4,282 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is [JP/Tokyo] Solo/Duo/Trio on?

On Linux, [JP/Tokyo] Solo/Duo/Trio runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is [JP/Tokyo] Solo/Duo/Trio located?

Nothing in the tags places [JP/Tokyo] Solo/Duo/Trio, but its name points to Asia. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 160.251.250.21:28015 is the address.

Tags

What do the server tags on [JP/Tokyo] Solo/Duo/Trio mean?

The game's server browser reads these tags from [JP/Tokyo] Solo/Duo/Trio: gmrust (Game mode): Rust survival as standard; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include [JP/Tokyo] Solo/Duo/Trio?

These Rust Player Stats lists take [JP/Tokyo] Solo/Duo/Trio: Community servers, ranked live. Searching the server list with these filters returns it: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

Which map is running on [JP/Tokyo] Solo/Duo/Trio?

[JP/Tokyo] Solo/Duo/Trio runs a game-generated procedural map: size 3,500, seed 17761776. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on [JP/Tokyo] Solo/Duo/Trio?

The name of [JP/Tokyo] Solo/Duo/Trio does not say what the gather rate is. Groups top out at 8 players, the default for the game. It plays as survival, build, gather and raid in the standard game. PvP is on, and so is raiding. The server browser lists it under Community. Plugins in use: Oxide. Anti-cheat is on: VAC.

Player counts

How full is [JP/Tokyo] Solo/Duo/Trio right now?

Out of 100 slots, 2 are taken on [JP/Tokyo] Solo/Duo/Trio at this moment. The seven-day average sits at 4 players; the peak reached 11. The busiest stretch of the last 48 hours came at 15:00 UTC, averaging 9 players.

Where does [JP/Tokyo] Solo/Duo/Trio sit in the rankings?

Ranked #1,563 on seven-day player hours, [JP/Tokyo] Solo/Duo/Trio is in the top 7% of all ranked servers.

Wipe days

What is the wipe schedule on [JP/Tokyo] Solo/Duo/Trio?

No next wipe can be predicted for [JP/Tokyo] Solo/Duo/Trio, because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 6 days 14 hours ago, its current world was made.

What does wipe day look like on [JP/Tokyo] Solo/Duo/Trio?

At their busiest, its recent wipes drew 5 players on average. The crowd reached its peak 32 hours after the latest wipe. Half that peak was held until the next wipe in 100% of its recent wipes.

Joining the server

How do I join [JP/Tokyo] Solo/Duo/Trio?

Press F1 in Rust, bring up the console and enter client.connect 160.251.250.21:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you. You will find the website at https://discord.com/invite/QjJSb4U6T.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Rust survival as standard.
mp100
Max players It holds 100 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.