Offline 162.142.111.85:28030 checked 29d ago
WhyPlayTestStuff2
By the numbersMatch stats
against its unknown slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 7d 10h The force wipe · high confidence
Coming wipes
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 18:19 UTC33d ago | 1+2 queue | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is WhyPlayTestStuff2 online, and how reliable is it?
WhyPlayTestStuff2 sits offline; 29 days 11 hours ago is when it was last seen. 0 of 168 hours were up over the last 7 full days, 0% of the time. Rust Player Stats logged it for the first time on 17 September 2026.
Which Rust version is WhyPlayTestStuff2 on?
On Windows, WhyPlayTestStuff2 runs Rust network protocol 2634 and build 166257. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is WhyPlayTestStuff2 located?
Its region code reads us4, and no region is published by WhyPlayTestStuff2. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 162.142.111.85:28030.
Tags
What do the server tags on WhyPlayTestStuff2 mean?
gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): The cap is 0 slots; ts8 (Group limit): Teams cap at 8, the game default; v2634 (Protocol): To join, your game has to run protocol 2634; cs166257 (Build): It runs game build 166257; ptrak (Networking): The network layer is RakNet, the standard one; $rus4 (Region code): Its region code is us4; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed; ^c (Creative): No gathering needed: build what you like in the sandbox; ^k (Build server): Base design and practice are the focus are the tags WhyPlayTestStuff2 publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include WhyPlayTestStuff2?
These Rust Player Stats lists take WhyPlayTestStuff2: Build and creative servers, live, Rust creative servers, live and Vanilla Rust servers. These filters on the server list bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which map is running on WhyPlayTestStuff2?
WhyPlayTestStuff2 runs a game-generated procedural map: size 4,250, seed 1991152213. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on WhyPlayTestStuff2?
Nothing in the name of WhyPlayTestStuff2 states a gather rate. The cap is 8 players per group, the game's default. build & creative, no gathering here, only sandbox building. Community is its server browser category. Its self-description is vanilla: facepunch's game unaltered: no rates, kits or rules are changed. Anti-cheat is on: VAC.
Live counts
What is the population on WhyPlayTestStuff2 at the moment?
The board shows WhyPlayTestStuff2 offline, last seen 29 days 11 hours ago.
Where does WhyPlayTestStuff2 sit in the rankings?
Player hours over seven days place WhyPlayTestStuff2 at #14,447, among the top 60% of ranked servers.
Wipe schedule
What is the wipe schedule on WhyPlayTestStuff2?
With the force wipe, WhyPlayTestStuff2 wipes once a month. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. The world it runs now was made 33 days 14 hours ago. Its tags carry a monthly wipe schedule.
What does wipe day look like on WhyPlayTestStuff2?
The average busiest point of its recent wipes was 1 players. 0 hours after the wipe, the crowd peaked on the latest wipe, and 2 more waited in the queue.
Joining the server
How do I join WhyPlayTestStuff2?
Console route: F1 in Rust, then client.connect 162.142.111.85:28030. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8
Game
gmrust
mp0
ts8
v2634
cs166257
ptrak
$rus4
Wipe schedule
^m
Difficulty
^v
Gameplay
^c
^k
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.