Rust Player Stats
Live UTC 36,116 playing

Online EU · fra 162.19.94.5:28115 checked 12m ago

♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg

moddedcarbon
Players now0
Slots100
Full0%
7-day average0peak –
Rank#15,339top 69% · #2563 in EU
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123408:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

FitnessServer performance

01020304008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 17 SepThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:02 UTC FW27d ago 0 – running 0
Thu 17 Sep, 21:44 UTC41d ago 0 – 13.8 days 1
Thu 17 Sep, 01:41 UTC42d ago 8 – 0.8 days 2
Tue 15 Sep, 09:44 UTC43d ago 5 – 1.7 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg online, and how reliable is it?

The lights are on at ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg: online as you read this. About 6 days 7 hours ago is when it restarted, judging by its reported uptime. 167 of 168 hours were up over the last 7 full days, 99% of the time. Rust Player Stats logged it for the first time on 13 September 2026.

Does ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg run smoothly?

30 server fps on average over 48 hours, and never under 30. Buildings, deployables and everything else in the world pushed the entity count to 2,979. The memory ceiling was 1,307 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg on?

Linux carries Rust network protocol 2635 and build 168909 at ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg. Steam updates your game for you, but the protocol has to match to join.

Where is ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg located?

Europe is where the EU tag puts ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg, and its region code is fra. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 162.19.94.5:28115.

Tags

What do the server tags on ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg mean?

Tags published by ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $rfra (Region code): Its region code is fra; ^c (Creative): Creative sandbox: skip gathering and build whatever you want; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): The plugin framework is Carbon; EU (Europe): The server browser files it under Europe. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Who runs ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg?

A single operator most likely stands behind ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg and the 6 other servers we track with the same teatime.gg hostname.

Which Rust Player Stats lists and filters include ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg?

These Rust Player Stats lists take ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg: EU Rust servers, live, Modded Rust servers, live, Build and creative servers, live and Rust creative servers, live. Under the server list's filters it appears in: Region: Europe; Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

Which map is running on ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg?

Size 1,000, seed 1337: that is the procedural map ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg?

The name of ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg does not say what the gather rate is. Up to 8 players to a group, which is the default. build & creative, no gathering here, only sandbox building. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Carbon. VAC is on, so Valve's anti-cheat is watching.

Population

How full is ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg right now?

The board shows ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg at 0 players, with 100 slots in total. Averaged out across the past week, the count is 0 players.

Where does ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg sit in the rankings?

Over the last seven days ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg has logged enough player hours for #15,339, which puts it in the top 69% of ranked servers and at #2,563 in Europe.

Wipe timing

What is the wipe schedule on ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg?

No next wipe can be predicted for ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg, because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 27 days 13 hours ago, its current world was made.

What does wipe day look like on ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg?

3 players on average is what its recent wipes drew at their busiest. 0 hours after the wipe, the crowd peaked on the latest wipe.

Connect

How do I join ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg?

Console route: F1 in Rust, then client.connect 162.19.94.5:28115. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://teatime.gg.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$rfra,v2635,^z,^y,^c,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp100
Max players Slot count: 100.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$rfra
Region code Its region code is fra.

Gameplay

^c
Creative Creative sandbox: skip gathering and build whatever you want.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon The plugin framework is Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.