Online 163.245.197.148:28080 checked 11m ago
RUST Buckets | Dev Vanilla+ Events
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
Next wipeThursday 5 November, 19:00 UTCin 7d 5h The force wipe
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is RUST Buckets | Dev Vanilla+ Events online, and how reliable is it?
The lights are on at RUST Buckets | Dev Vanilla+ Events: online as you read this. The reported uptime puts the last restart at roughly 2 days ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. On 4 October 2026, Rust Player Stats saw it for the first time.
Does RUST Buckets | Dev Vanilla+ Events run smoothly?
114 server fps on average over 48 hours, and never under 95. Buildings, deployables and everything else in the world pushed the entity count to 91,508. 3,033 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is RUST Buckets | Dev Vanilla+ Events on?
On Windows, RUST Buckets | Dev Vanilla+ Events runs Rust network protocol 2634 and build 166652. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is RUST Buckets | Dev Vanilla+ Events located?
Nothing on RUST Buckets | Dev Vanilla+ Events states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 163.245.197.148:28080.
Tags
What do the server tags on RUST Buckets | Dev Vanilla+ Events mean?
Tags published by RUST Buckets | Dev Vanilla+ Events and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp50 (Max players): Slot count: 50; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2634 (Protocol): To join, your game has to run protocol 2634; cs166652 (Build): The game build here is 166652; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^m (Monthly): The wipe comes once a month, with the force wipe from Facepunch; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include RUST Buckets | Dev Vanilla+ Events?
The Rust Player Stats lists that include RUST Buckets | Dev Vanilla+ Events are: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which map is running on RUST Buckets | Dev Vanilla+ Events?
The procedural map on RUST Buckets | Dev Vanilla+ Events is size 4,000, generated by the game from seed 1382625960. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on RUST Buckets | Dev Vanilla+ Events?
The name of RUST Buckets | Dev Vanilla+ Events does not say what the gather rate is. The cap is 8 players per group, the game's default. It plays as survival, gather, build, raid: the standard game. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Carbon. VAC is on, so Valve's anti-cheat is watching.
Population
What is the population on RUST Buckets | Dev Vanilla+ Events at the moment?
The board shows RUST Buckets | Dev Vanilla+ Events at 0 players, with 50 slots in total. The seven-day average for this server is 0 players.
Where does RUST Buckets | Dev Vanilla+ Events sit in the rankings?
The last seven days put RUST Buckets | Dev Vanilla+ Events at #15,326 on player hours: top 69% of all ranked servers.
Wipe timing
What is the wipe schedule on RUST Buckets | Dev Vanilla+ Events?
An estimate from the force wipe gives RUST Buckets | Dev Vanilla+ Events's next wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. The world it runs now was made 24 days 21 hours ago. A monthly wipe schedule is published in its tags.
Connect
How do I join RUST Buckets | Dev Vanilla+ Events?
In the Rust console (F1) type client.connect 163.245.197.148:28080. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. https://blacksheepproductions.dev is where its website lives.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166652,ts8
Game
gmrust
mp50
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
