Rust Player Stats
Live UTC 69,961 playing

Online 163.44.103.43:28015 checked 12m ago

RustServer_32463

Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,348top 69%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps76
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

FitnessServer performance

025507510022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 06:23 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is RustServer_32463 online, and how reliable is it?

Online now, RustServer_32463 is up. Going by the uptime it reports, the last restart came about 4 days 22 hours ago. 168 of 168 hours were up over the last 7 full days, 100% of the time. The first record Rust Player Stats has of it is 13 September 2026.

Does RustServer_32463 run smoothly?

The last 48 hours average out at 76 server fps; it never dropped below 52. Its entity count reached 120,127: buildings, deployables and the rest of the world. The memory ceiling was 4,077 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is RustServer_32463 on?

Linux carries Rust network protocol 2635 and build 168909 at RustServer_32463. Steam updates your game for you, but the protocol has to match to join.

Where is RustServer_32463 located?

No region is published by RustServer_32463. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 163.44.103.43:28015.

Tags

What do the server tags on RustServer_32463 mean?

gmrust (Game mode): Rust survival as standard; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank are the tags RustServer_32463 publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include RustServer_32463?

The Rust Player Stats lists that include RustServer_32463 are: Community servers, ranked live. Under the server list's filters it appears in: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server rules

Which map is running on RustServer_32463?

RustServer_32463 runs a game-generated procedural map: size 4,500, seed 341233957. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on RustServer_32463?

The name of RustServer_32463 does not say what the gather rate is. The cap is 8 players per group, the game's default. It plays as survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it listed as Community. VAC is on, so Valve's anti-cheat is watching.

Population

What is the population on RustServer_32463 at the moment?

Out of 50 slots, 0 are taken on RustServer_32463 at this moment. The seven-day average for this server is 0 players.

Where does RustServer_32463 sit in the rankings?

Player hours over seven days place RustServer_32463 at #15,348, among the top 69% of ranked servers.

Wipe schedule

What is the wipe schedule on RustServer_32463?

The record holds too few of RustServer_32463's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 9 days 15 hours ago, its current world was made.

What does wipe day look like on RustServer_32463?

The average busiest point of its recent wipes was 1 players. 21 hours after the wipe, the crowd peaked on the latest wipe.

Connect

How do I join RustServer_32463?

In the Rust console (F1) type client.connect 163.44.103.43:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival as standard.
mp50
Max players The cap is 50 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.