Rust Player Stats
Live UTC 101,834 playing

Online 163.44.125.219:28015 checked 5m ago

RustServer_16558

Players now0
Slots50
Full0%
7-day average0peak 3
Rank#8,443top 38%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak3
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps65
average over 48 hours; 60 or more is smooth
Standingtop 38%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

FitnessServer performance

025507510020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 14:22 UTC10d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is RustServer_16558 online, and how reliable is it?

Right now RustServer_16558 is online. Going by the uptime it reports, the last restart came about 4 days 20 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. The first record Rust Player Stats has of it is 13 September 2026.

Does RustServer_16558 run smoothly?

Averaging 65 server fps across the last 48 hours, it held a floor of 45. Buildings, deployables and everything else in the world pushed the entity count to 118,006. Memory use reached 4,386 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is RustServer_16558 on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at RustServer_16558. Steam updates your game for you, but the protocol has to match to join.

Where is RustServer_16558 located?

Nothing on RustServer_16558 states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 163.44.125.219:28015.

Server tags

What do the server tags on RustServer_16558 mean?

Tags published by RustServer_16558 and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include RustServer_16558?

You will find RustServer_16558 on the following Rust Player Stats lists: Community servers, ranked live. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

Which map is running on RustServer_16558?

RustServer_16558 runs a game-generated procedural map: size 4,500, seed 1237187212. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on RustServer_16558?

Nothing in the name of RustServer_16558 states a gather rate. The cap is 8 players per group, the game's default. gather, build, raid: the standard game: that is the survival game mode. PvP is on, and so is raiding. The server browser lists it under Community. Anti-cheat is on: VAC.

Player counts

What is the population on RustServer_16558 at the moment?

The board shows RustServer_16558 at 0 players, with 50 slots in total. Averaged across seven days: 0 players. The high point: 3. The busiest stretch of the last 48 hours came at 05:00 UTC, averaging 0 players.

Where does RustServer_16558 sit in the rankings?

Player hours over seven days place RustServer_16558 at #8,443, among the top 38% of ranked servers.

Wipe timing

What is the wipe schedule on RustServer_16558?

To tell its rhythm, more of RustServer_16558's wipes need to be on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 10 days 5 hours ago is when its current world was made.

What does wipe day look like on RustServer_16558?

0 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe.

Connect

How do I join RustServer_16558?

Console route: F1 in Rust, then client.connect 163.44.125.219:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp50
Max players Slot count: 50.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.