Rust Player Stats
Live UTC 94,650 playing

Online 167.160.93.2:28015 checked 8m ago

PVE - The Last of Us

moddedoxide
Players now0
Slots50
Full0%
7-day average0peak 2
Rank#5,525top 25%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak2
the fullest it got this week
48-hour peak2
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 25%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.511.5220:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

FitnessServer performance

01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 5

The first 48 hours of its last wipes

Wed 21 OctMon 5 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 22:32 UTC5d ago 2 – running 0
Mon 5 Oct, 17:35 UTC22d ago 1 held half 16.2 days 1
Fri 2 Oct, 13:50 UTC25d ago 2 held half 3.2 days 0
Sat 26 Sep, 13:21 UTC31d ago 3 halved by day 5 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is PVE - The Last of Us online, and how reliable is it?

Right now PVE - The Last of Us is online. Going by the uptime it reports, the last restart came about 25 hours ago. The last 7 full days put it at 168 of 168 hours up, 100% uptime. Rust Player Stats logged it for the first time on 13 September 2026.

Does PVE - The Last of Us run smoothly?

Averaging 30 server fps across the last 48 hours, it held a floor of 30. Buildings, deployables and everything else in the world pushed the entity count to 114,610. 7,108 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is PVE - The Last of Us on?

Rust network protocol 2635 and build 168909 on Windows: that is the setup at PVE - The Last of Us. To get in, your game needs the same protocol; Steam handles the update.

Where is PVE - The Last of Us located?

Nothing in the tags places PVE - The Last of Us, but its name points to North America. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 167.160.93.2:28015 is the address.

Tags

What do the server tags on PVE - The Last of Us mean?

The game's server browser reads these tags from PVE - The Last of Us: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include PVE - The Last of Us?

These Rust Player Stats lists take PVE - The Last of Us: Modded Rust servers, live and North America Rust servers. Searching the server list with these filters returns it: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules and settings

Which map is running on PVE - The Last of Us?

The procedural map on PVE - The Last of Us is size 4,250, generated by the game from seed 979669. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on PVE - The Last of Us?

No gather rate appears in the name of PVE - The Last of Us. The cap is 8 players per group, the game's default. survival, gather, build, raid: the standard game. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: VAC.

Live counts

What is the population on PVE - The Last of Us at the moment?

Out of 50 slots, 0 are taken on PVE - The Last of Us at this moment. Averaged across seven days: 0 players. The high point: 2. The busiest stretch of the last 48 hours came at 04:00 UTC, averaging 1 players.

Where does PVE - The Last of Us sit in the rankings?

The last seven days put PVE - The Last of Us at #5,525 on player hours: top 25% of all ranked servers.

Wipe timing

What is the wipe schedule on PVE - The Last of Us?

There is no next wipe to predict for PVE - The Last of Us, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now was made 5 days 20 hours ago.

What does wipe day look like on PVE - The Last of Us?

2 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 3 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 67% of its recent wipes. It fell below half by day 5 when it didn't hold.

Connect

How do I join PVE - The Last of Us?

In the Rust console (F1) type client.connect 167.160.93.2:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players The cap is 50 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.